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Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering

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arxiv 2312.00109 v1 pith:6RPURCLX submitted 2023-11-30 cs.CV

classification cs.CV
keywords renderinggaussianssceneviewanchormethodneuralredundant
verification ladder T0 review T1 audit T2 compute T3 formal
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Neural rendering methods have significantly advanced photo-realistic 3D scene rendering in various academic and industrial applications. The recent 3D Gaussian Splatting method has achieved the state-of-the-art rendering quality and speed combining the benefits of both primitive-based representations and volumetric representations. However, it often leads to heavily redundant Gaussians that try to fit every training view, neglecting the underlying scene geometry. Consequently, the resulting model becomes less robust to significant view changes, texture-less area and lighting effects. We introduce Scaffold-GS, which uses anchor points to distribute local 3D Gaussians, and predicts their attributes on-the-fly based on viewing direction and distance within the view frustum. Anchor growing and pruning strategies are developed based on the importance of neural Gaussians to reliably improve the scene coverage. We show that our method effectively reduces redundant Gaussians while delivering high-quality rendering. We also demonstrates an enhanced capability to accommodate scenes with varying levels-of-detail and view-dependent observations, without sacrificing the rendering speed.

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Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Hallo4D uses vision-language models to detect and correct spatial and temporal mistakes in AI-generated 3D and 4D content, improving consistency without retraining the base generators.

  2. AdaptiveSplat:Texture Aware Controllable 3D Gaussian Allocation for Feed-Forward Reconstruction

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Texture-aware SuperCluster pruning plus an adaptive Gaussian head lets feed-forward 3DGS models hit a user budget β while outperforming post-hoc pruners on RE10K, ACID, DL3DV and DTU.

  3. GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation

    cs.CV 2026-03 conditional novelty 6.0 of 10

    A causal transformer with 3D RoPE generates vector-quantized 3D Gaussian latent grids autoregressively, enabling unconditional synthesis, completion, and open-ended outpainting of indoor scenes.

  4. Virtual Memory for 3D Gaussian Splatting

    cs.GR 2025-06 conditional novelty 6.0 of 10

    A proxy-mesh visibility buffer with page streaming and level of detail lets 3D Gaussian Splatting render scenes larger than GPU memory while culling occluded Gaussians.

  5. Quo Vadis, World Modeling?

    cs.CV 2026-08 conditional novelty 5.0 of 10

    An agent-centric reframing of world modeling, replacing physical state prediction with 'information transitions' organized into six proxy functions and three empowerment levels.

  6. Struct-GStream: Towards Efficient Free-Viewpoint Video Streaming at Low-Bitrates with Structured 3D Gaussians

    cs.CV 2026-08 conditional novelty 5.0 of 10

    A new online representation using movable anchor-based structured 3D Gaussians plus free Gaussians speeds up free-viewpoint video training while keeping competitive quality.

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