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Evaluating Agents using Social Choice Theory

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arxiv 2312.03121 v4 pith:ZO3RRKG7 submitted 2023-12-05 cs.AI cs.GTcs.MA

classification cs.AIcs.GTcs.MA
keywords evaluationsocialtheoryagentschoicedataframeworksmany
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We argue that many general evaluation problems can be viewed through the lens of voting theory. Each task is interpreted as a separate voter, which requires only ordinal rankings or pairwise comparisons of agents to produce an overall evaluation. By viewing the aggregator as a social welfare function, we are able to leverage centuries of research in social choice theory to derive principled evaluation frameworks with axiomatic foundations. These evaluations are interpretable and flexible, while avoiding many of the problems currently facing cross-task evaluation. We apply this Voting-as-Evaluation (VasE) framework across multiple settings, including reinforcement learning, large language models, and humans. In practice, we observe that VasE can be more robust than popular evaluation frameworks (Elo and Nash averaging), discovers properties in the evaluation data not evident from scores alone, and can predict outcomes better than Elo in a complex seven-player game. We identify one particular approach, maximal lotteries, that satisfies important consistency properties relevant to evaluation, is computationally efficient (polynomial in the size of the evaluation data), and identifies game-theoretic cycles.

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Cited by 2 Pith papers

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  1. LEMUR: Learning to Align with Multi-Objective Reinforcement Learning from Preference Feedback

    cs.AI 2026-07 conditional novelty 5.0 of 10

    LEMUR jointly learns a separate reward model for each teacher's preferences and uses them to train a population of multi-objective policies, beating baselines that merge feedback into one reward.

  2. A Survey of RWKV

    cs.CL 2024-12 conditional novelty 3.0 of 10

    A review of the RWKV architecture, its versions, applications, benchmarks, and open-source ecosystem; it presents no new experimental results.

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