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Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle

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arxiv 2312.03431 v1 pith:Z4DU4DOM submitted 2023-12-06 cs.CV

Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle

classification cs.CV
keywords gaussiangaussian-flowproposedrenderingtrainingapproachmodelmodeling
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We introduce Gaussian-Flow, a novel point-based approach for fast dynamic scene reconstruction and real-time rendering from both multi-view and monocular videos. In contrast to the prevalent NeRF-based approaches hampered by slow training and rendering speeds, our approach harnesses recent advancements in point-based 3D Gaussian Splatting (3DGS). Specifically, a novel Dual-Domain Deformation Model (DDDM) is proposed to explicitly model attribute deformations of each Gaussian point, where the time-dependent residual of each attribute is captured by a polynomial fitting in the time domain, and a Fourier series fitting in the frequency domain. The proposed DDDM is capable of modeling complex scene deformations across long video footage, eliminating the need for training separate 3DGS for each frame or introducing an additional implicit neural field to model 3D dynamics. Moreover, the explicit deformation modeling for discretized Gaussian points ensures ultra-fast training and rendering of a 4D scene, which is comparable to the original 3DGS designed for static 3D reconstruction. Our proposed approach showcases a substantial efficiency improvement, achieving a $5\times$ faster training speed compared to the per-frame 3DGS modeling. In addition, quantitative results demonstrate that the proposed Gaussian-Flow significantly outperforms previous leading methods in novel view rendering quality. Project page: https://nju-3dv.github.io/projects/Gaussian-Flow

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Cited by 1 Pith paper

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  1. Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesis

    cs.CV 2026-07 unverdicted novelty 6.0

    PanoGaussian distills panoramic representations into explicit dynamic Gaussians for consistent monocular 4D scene synthesis under large viewpoint variations.