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Inpaint3D: 3D Scene Content Generation using 2D Inpainting Diffusion

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arxiv 2312.03869 v1 pith:H2YWCS72 submitted 2023-12-06 cs.CV

Inpaint3D: 3D Scene Content Generation using 2D Inpainting Diffusion

classification cs.CV
keywords diffusionmodelsceneinpaintingmaskedmulti-viewnerfobject
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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This paper presents a novel approach to inpainting 3D regions of a scene, given masked multi-view images, by distilling a 2D diffusion model into a learned 3D scene representation (e.g. a NeRF). Unlike 3D generative methods that explicitly condition the diffusion model on camera pose or multi-view information, our diffusion model is conditioned only on a single masked 2D image. Nevertheless, we show that this 2D diffusion model can still serve as a generative prior in a 3D multi-view reconstruction problem where we optimize a NeRF using a combination of score distillation sampling and NeRF reconstruction losses. Predicted depth is used as additional supervision to encourage accurate geometry. We compare our approach to 3D inpainting methods that focus on object removal. Because our method can generate content to fill any 3D masked region, we additionally demonstrate 3D object completion, 3D object replacement, and 3D scene completion.

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  1. SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian Splatting

    cs.CV 2025-09 conditional novelty 5.0

    A depth-guided Gaussian Splatting inpainting method with soft depth clustering and selective guided refinement achieves modest quality gains and 24.5% faster training over GScream on SPIn-NeRF.