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Playing Large Games with Oracles and AI Debate

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arxiv 2312.04792 v4 pith:R4PC5LNR submitted 2023-12-08 cs.GT cs.AI

classification cs.GTcs.AI
keywords gamesactionsregretdebatelargenumberaccessalgorithms
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We consider regret minimization in repeated games with a very large number of actions. Such games are inherent in the setting of AI Safety via Debate \cite{irving2018ai}, and more generally games whose actions are language-based. Existing algorithms for online game playing require per-iteration computation polynomial in the number of actions, which can be prohibitive for large games. We thus consider oracle-based algorithms, as oracles naturally model access to AI agents. With oracle access, we characterize when internal and external regret can be minimized efficiently. We give a novel efficient algorithm for simultaneous external and internal regret minimization whose regret depends logarithmically on the number of actions. We conclude with experiments in the setting of AI Safety via Debate that shows the benefit of insights from our algorithmic analysis.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Game connectivity and adaptive dynamics in many-action games

    econ.TH 2026-01 accept novelty 7.0 of 10

    For fixed n≥3, the large-k connected fraction of generic games with a pure Nash equilibrium is asymptotically 1−ζ_n, with ζ_n explicit and tending to 0 rapidly in n.

  2. Multi-Agent Debate Strategies: Survey, Taxonomy, and Challenges

    cs.SE 2026-07 accept novelty 6.0 of 10

    A systematic review of 141 papers derives a three-axis taxonomy of multi-agent debate design (participants, interaction, agreement) and shows the field has converged on a narrow default pattern.

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