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TIFace: Improving Facial Reconstruction through Tensorial Radiance Fields and Implicit Surfaces

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arxiv 2312.09527 v1 pith:MOE4PNXY submitted 2023-12-15 cs.CV cs.GR

classification cs.CVcs.GR
keywords reconstructionfacialartifactschallengeconstraintsfacefieldsheads
verification ladder T0 review T1 audit T2 compute T3 formal
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This report describes the solution that secured the first place in the "View Synthesis Challenge for Human Heads (VSCHH)" at the ICCV 2023 workshop. Given the sparse view images of human heads, the objective of this challenge is to synthesize images from novel viewpoints. Due to the complexity of textures on the face and the impact of lighting, the baseline method TensoRF yields results with significant artifacts, seriously affecting facial reconstruction. To address this issue, we propose TI-Face, which improves facial reconstruction through tensorial radiance fields (T-Face) and implicit surfaces (I-Face), respectively. Specifically, we employ an SAM-based approach to obtain the foreground mask, thereby filtering out intense lighting in the background. Additionally, we design mask-based constraints and sparsity constraints to eliminate rendering artifacts effectively. The experimental results demonstrate the effectiveness of the proposed improvements and superior performance of our method on face reconstruction. The code will be available at https://github.com/RuijieZhu94/TI-Face.

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  1. ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting

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    ObjectGS unifies 3D Gaussian scene reconstruction with object-level segmentation by binding each object to local anchors with fixed one-hot ID encodings, improving open-vocabulary and panoptic segmentation.

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