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Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach

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arxiv 2312.11865 v3 pith:OWIROSVJ submitted 2023-12-19 cs.AI

Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach

classification cs.AI
keywords starcraftagentssummarizationgamellmsperformancechainstrategic
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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StarCraft II is a challenging benchmark for AI agents due to the necessity of both precise micro level operations and strategic macro awareness. Previous works, such as Alphastar and SCC, achieve impressive performance on tackling StarCraft II , however, still exhibit deficiencies in long term strategic planning and strategy interpretability. Emerging large language model (LLM) agents, such as Voyage and MetaGPT, presents the immense potential in solving intricate tasks. Motivated by this, we aim to validate the capabilities of LLMs on StarCraft II, a highly complex RTS game.To conveniently take full advantage of LLMs` reasoning abilities, we first develop textual StratCraft II environment, called TextStarCraft II, which LLM agent can interact. Secondly, we propose a Chain of Summarization method, including single frame summarization for processing raw observations and multi frame summarization for analyzing game information, providing command recommendations, and generating strategic decisions. Our experiment consists of two parts: first, an evaluation by human experts, which includes assessing the LLMs`s mastery of StarCraft II knowledge and the performance of LLM agents in the game; second, the in game performance of LLM agents, encompassing aspects like win rate and the impact of Chain of Summarization.Experiment results demonstrate that: 1. LLMs possess the relevant knowledge and complex planning abilities needed to address StarCraft II scenarios; 2. Human experts consider the performance of LLM agents to be close to that of an average player who has played StarCraft II for eight years; 3. LLM agents are capable of defeating the built in AI at the Harder(Lv5) difficulty level. We have open sourced the code and released demo videos of LLM agent playing StarCraft II.

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Forward citations

Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. SMAC-Talk: A Natural Language Extension of the StarCraft Multi-Agent Challenge for Large Language Models

    cs.AI 2026-06 unverdicted novelty 7.0

    SMAC-Talk is a new benchmark that adds natural language messaging and deceptive-agent scenarios to SMAC for testing LLM coordination in multi-agent environments.

  2. Closed-Loop Vision-Language Planning for Multi-Agent Coordination

    cs.AI 2025-02 unverdicted novelty 7.0

    COMPASS uses VLMs to generate and refine code-based strategies with structured communication, achieving 57% win rate on SMACv2 Protoss 5v5 versus 27% for QMIX.

  3. On the Limits of Prompt-Conditioned Language Models as General-Purpose Learners

    cs.LG 2026-06 unverdicted novelty 6.0

    Prompt-conditioned LLMs face irreducible error floors from language's limited information capacity and alignment constraints, proven via PAC-Bayes bounds on bilevel cheap-talk games for certain task families.

  4. Reflection of Episodes: Learning to Play Game from Expert and Self Experiences

    cs.AI 2025-02 unverdicted novelty 5.0

    ROE framework lets LLM defeat Very Hard bot in TextStarCraft II via keyframe selection, expert/self-experience decisions, and post-game reflection for new self-experience.