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Compact 3D Scene Representation via Self-Organizing Gaussian Grids

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arxiv 2312.13299 v2 pith:R57NSYSJ submitted 2023-12-19 cs.CV

Compact 3D Scene Representation via Self-Organizing Gaussian Grids

classification cs.CV
keywords gaussianparametersscenegridscenescompactduringensuring
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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3D Gaussian Splatting has recently emerged as a highly promising technique for modeling of static 3D scenes. In contrast to Neural Radiance Fields, it utilizes efficient rasterization allowing for very fast rendering at high-quality. However, the storage size is significantly higher, which hinders practical deployment, e.g. on resource constrained devices. In this paper, we introduce a compact scene representation organizing the parameters of 3D Gaussian Splatting (3DGS) into a 2D grid with local homogeneity, ensuring a drastic reduction in storage requirements without compromising visual quality during rendering. Central to our idea is the explicit exploitation of perceptual redundancies present in natural scenes. In essence, the inherent nature of a scene allows for numerous permutations of Gaussian parameters to equivalently represent it. To this end, we propose a novel highly parallel algorithm that regularly arranges the high-dimensional Gaussian parameters into a 2D grid while preserving their neighborhood structure. During training, we further enforce local smoothness between the sorted parameters in the grid. The uncompressed Gaussians use the same structure as 3DGS, ensuring a seamless integration with established renderers. Our method achieves a reduction factor of 17x to 42x in size for complex scenes with no increase in training time, marking a substantial leap forward in the domain of 3D scene distribution and consumption. Additional information can be found on our project page: https://fraunhoferhhi.github.io/Self-Organizing-Gaussians/

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Forward citations

Cited by 7 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. OT-UVGS: Revisiting UV Mapping for Gaussian Splatting as a Capacity Allocation Problem

    cs.GR 2026-04 conditional novelty 7.0

    By treating UV mapping as a capacity allocation problem and using a lightweight optimal transport mapping, OT-UVGS improves rendering metrics and UV utilization in Gaussian Splatting.

  2. 4DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans

    cs.CV 2026-07 conditional novelty 6.0

    A diffusion model trained on 60,000 fitted 4D Gaussian Splatting human clips generates text-prompted, view-consistent dynamic humans directly in 4D, over 10x faster than video-first pipelines.

  3. AtlasLC: Fast Codec-Ready Compression of Object-Centric 3D Gaussian Splatting

    cs.GR 2026-07 conditional novelty 6.0

    A training-free pipeline prunes object-centric 3D Gaussian splats by local competition and packs them into deterministic codec-ready atlases, cutting preparation time and payload with modest quality loss.

  4. PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming

    cs.CV 2026-05 unverdicted novelty 6.0

    PD-4DGS decomposes 4DGS into static scaffold, global deformation, and local refinement layers using hierarchical decomposition and custom losses, achieving over 60% bitstream reduction and reducing first-frame latency...

  5. POTR: Post-Training 3DGS Compression

    cs.CV 2026-01 unverdicted novelty 6.0

    POTR introduces simultaneous-effect pruning via a modified 3DGS rasterizer and entropy-reducing lighting coefficient recomputation to outperform prior post-training 3DGS compression methods in rate-distortion and infe...

  6. Compact 3D Gaussian Splatting For Dense Visual SLAM

    cs.CV 2024-03 unverdicted novelty 6.0

    A compact 3D Gaussian Splatting SLAM system reduces Gaussian count and parameter size via masking and a geometry codebook while preserving SOTA reconstruction quality and pose accuracy.

  7. A Survey on 3D Gaussian Splatting

    cs.CV 2024-01 unverdicted novelty 2.0

    A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.