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Plan, Posture and Go: Towards Open-World Text-to-Motion Generation

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arxiv 2312.14828 v1 pith:R66A2YKL submitted 2023-12-22 cs.CV

classification cs.CV
keywords motiongenerationopen-worldmotionsposturesgeneratego-diffuserlanguage
verification ladder T0 review T1 audit T2 compute T3 formal
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Conventional text-to-motion generation methods are usually trained on limited text-motion pairs, making them hard to generalize to open-world scenarios. Some works use the CLIP model to align the motion space and the text space, aiming to enable motion generation from natural language motion descriptions. However, they are still constrained to generate limited and unrealistic in-place motions. To address these issues, we present a divide-and-conquer framework named PRO-Motion, which consists of three modules as motion planner, posture-diffuser and go-diffuser. The motion planner instructs Large Language Models (LLMs) to generate a sequence of scripts describing the key postures in the target motion. Differing from natural languages, the scripts can describe all possible postures following very simple text templates. This significantly reduces the complexity of posture-diffuser, which transforms a script to a posture, paving the way for open-world generation. Finally, go-diffuser, implemented as another diffusion model, estimates whole-body translations and rotations for all postures, resulting in realistic motions. Experimental results have shown the superiority of our method with other counterparts, and demonstrated its capability of generating diverse and realistic motions from complex open-world prompts such as "Experiencing a profound sense of joy". The project page is available at https://moonsliu.github.io/Pro-Motion.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Human Motion Video Generation: A Survey

    cs.CV 2025-09 conditional novelty 4.0 of 10

    A comprehensive survey with a five-phase pipeline model for human motion video generation, covering over 200 papers and adding a new benchmark comparison of nine pose-guided methods.

  2. Hunyuan-Game: Industrial-grade Intelligent Game Creation Model

    cs.CV 2025-05 reject novelty 4.0 of 10

    Tencent's Hunyuan-Game applies diffusion transformers to game asset creation across nine image and video generation tasks, with self-reported gains that are partly contradicted by its own evaluation table.

  3. Multimodal Generative AI with Autoregressive LLMs for Human Motion Understanding and Generation: A Way Forward

    cs.CV 2025-05 conditional novelty 3.0 of 10

    A survey paper reviews multimodal generative AI and autoregressive LLMs for text-driven human motion generation, with comparative tables of models, datasets, and metrics.

  4. Diffusion Model-based Activity Completion for AI Motion Capture from Videos

    cs.CV 2025-05 reject novelty 3.0 of 10

    MDC-Net patches 90-frame gaps between motion clips using a DCT-domain diffusion model, reporting small ADE/FDE/MMADE gains over HumanMAC on Human3.6M with a smaller model.

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