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City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Web

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arxiv 2312.16457 v2 pith:U5IETQZD submitted 2023-12-27 cs.CV cs.GR

classification cs.CVcs.GR
keywords renderingsceneslarge-scalereal-timemethodscity-on-webmemorymethod
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Existing neural radiance field-based methods can achieve real-time rendering of small scenes on the web platform. However, extending these methods to large-scale scenes still poses significant challenges due to limited resources in computation, memory, and bandwidth. In this paper, we propose City-on-Web, the first method for real-time rendering of large-scale scenes on the web. We propose a block-based volume rendering method to guarantee 3D consistency and correct occlusion between blocks, and introduce a Level-of-Detail strategy combined with dynamic loading/unloading of resources to significantly reduce memory demands. Our system achieves real-time rendering of large-scale scenes at approximately 32FPS with RTX 3060 GPU on the web and maintains rendering quality comparable to the current state-of-the-art novel view synthesis methods.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes

    cs.GR 2025-04 conditional novelty 5.0 of 10

    HUG combines visibility-based block partitioning with hierarchical neural Gaussians and level-weighted supervision to improve rendering quality and speed for large-scale aerial scenes.

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