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Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis

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arxiv 2312.16812 v2 pith:NHZRFNL5 submitted 2023-12-28 cs.CV cs.GR

classification cs.CVcs.GR
keywords dynamicgaussiansspacetimefeaturerenderingchallengingcompactfeatures
verification ladder T0 review T1 audit T2 compute T3 formal
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Novel view synthesis of dynamic scenes has been an intriguing yet challenging problem. Despite recent advancements, simultaneously achieving high-resolution photorealistic results, real-time rendering, and compact storage remains a formidable task. To address these challenges, we propose Spacetime Gaussian Feature Splatting as a novel dynamic scene representation, composed of three pivotal components. First, we formulate expressive Spacetime Gaussians by enhancing 3D Gaussians with temporal opacity and parametric motion/rotation. This enables Spacetime Gaussians to capture static, dynamic, as well as transient content within a scene. Second, we introduce splatted feature rendering, which replaces spherical harmonics with neural features. These features facilitate the modeling of view- and time-dependent appearance while maintaining small size. Third, we leverage the guidance of training error and coarse depth to sample new Gaussians in areas that are challenging to converge with existing pipelines. Experiments on several established real-world datasets demonstrate that our method achieves state-of-the-art rendering quality and speed, while retaining compact storage. At 8K resolution, our lite-version model can render at 60 FPS on an Nvidia RTX 4090 GPU. Our code is available at https://github.com/oppo-us-research/SpacetimeGaussians.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Virtual Memory for 3D Gaussian Splatting

    cs.GR 2025-06 conditional novelty 6.0 of 10

    A proxy-mesh visibility buffer with page streaming and level of detail lets 3D Gaussian Splatting render scenes larger than GPU memory while culling occluded Gaussians.

  2. Global Motion Corresponder for 3D Point-Based Scene Interpolation under Large Motion

    eess.IV 2025-08 conditional novelty 5.0 of 10

    GMC learns per-point SE(3) mappings into a shared canonical space to interpolate and extrapolate 3D point-based scenes under large motion, outperforming baselines that assume small motion.

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