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Wild2Avatar: Rendering Humans Behind Occlusions

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arxiv 2401.00431 v2 pith:M25IQR5T submitted 2023-12-31 cs.CV

classification cs.CV
keywords humanshumanrenderingscenevideosapproachbackgrounddecoupling
verification ladder T0 review T1 audit T2 compute T3 formal
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Rendering the visual appearance of moving humans from occluded monocular videos is a challenging task. Most existing research renders 3D humans under ideal conditions, requiring a clear and unobstructed scene. Those methods cannot be used to render humans in real-world scenes where obstacles may block the camera's view and lead to partial occlusions. In this work, we present Wild2Avatar, a neural rendering approach catered for occluded in-the-wild monocular videos. We propose occlusion-aware scene parameterization for decoupling the scene into three parts - occlusion, human, and background. Additionally, extensive objective functions are designed to help enforce the decoupling of the human from both the occlusion and the background and to ensure the completeness of the human model. We verify the effectiveness of our approach with experiments on in-the-wild videos.

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Cited by 1 Pith paper

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  1. FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility

    cs.CV 2026-07 conditional novelty 6.0 of 10

    FlexiAvatar shows that restricting Gaussian avatar optimization to rasterizer-visible regions, with diffusion-generated auxiliary views for unseen areas, improves monocular avatar reconstruction across full-body, uppe...

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