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Deblurring 3D Gaussian Splatting

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arxiv 2401.00834 v3 pith:LYELOMN3 submitted 2024-01-01 cs.CV

classification cs.CV
keywords renderingdeblurringgaussianimagesreal-timesplattingblurryfields
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Recent studies in Radiance Fields have paved the robust way for novel view synthesis with their photorealistic rendering quality. Nevertheless, they usually employ neural networks and volumetric rendering, which are costly to train and impede their broad use in various real-time applications due to the lengthy rendering time. Lately 3D Gaussians splatting-based approach has been proposed to model the 3D scene, and it achieves remarkable visual quality while rendering the images in real-time. However, it suffers from severe degradation in the rendering quality if the training images are blurry. Blurriness commonly occurs due to the lens defocusing, object motion, and camera shake, and it inevitably intervenes in clean image acquisition. Several previous studies have attempted to render clean and sharp images from blurry input images using neural fields. The majority of those works, however, are designed only for volumetric rendering-based neural radiance fields and are not straightforwardly applicable to rasterization-based 3D Gaussian splatting methods. Thus, we propose a novel real-time deblurring framework, Deblurring 3D Gaussian Splatting, using a small Multi-Layer Perceptron (MLP) that manipulates the covariance of each 3D Gaussian to model the scene blurriness. While Deblurring 3D Gaussian Splatting can still enjoy real-time rendering, it can reconstruct fine and sharp details from blurry images. A variety of experiments have been conducted on the benchmark, and the results have revealed the effectiveness of our approach for deblurring. Qualitative results are available at https://benhenryl.github.io/Deblurring-3D-Gaussian-Splatting/

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Is-NeRF: In-scattering Neural Radiance Field for Blurred Images

    cs.GR 2025-08 reject novelty 6.0 of 10

    The abstract claims an in-scattering NeRF method for deblurring, but the manuscript body is an unrelated networking paper, so the claimed result is entirely unsupported.

  2. PhotonSplat: 3D Scene Reconstruction and Colorization from SPAD Sensors

    eess.IV 2025-06 conditional novelty 6.0 of 10

    PhotonSplat adapts 3D Gaussian Splatting to learn 3D scenes directly from binary SPAD frames, using a photon-counting loss, spatial smoothing, and single-image colorization.

  3. Photoreal Scene Reconstruction from an Egocentric Device

    cs.CV 2025-06 conditional novelty 6.0 of 10

    VIBA-calibrated rolling-shutter timestamps plus a physical image formation model improve egocentric Gaussian splatting by about 2 dB PSNR.

  4. DBMovi-GS: Dynamic View Synthesis from Blurry Monocular Video via Sparse-Controlled Gaussian Splatting

    cs.CV 2025-06 conditional novelty 4.0 of 10

    A Gaussian-splatting method densifies sparse points and combines object and camera motion models to produce sharp novel views from blurry monocular video.

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