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VideoStudio: Generating Consistent-Content and Multi-Scene Videos
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The recent innovations and breakthroughs in diffusion models have significantly expanded the possibilities of generating high-quality videos for the given prompts. Most existing works tackle the single-scene scenario with only one video event occurring in a single background. Extending to generate multi-scene videos nevertheless is not trivial and necessitates to nicely manage the logic in between while preserving the consistent visual appearance of key content across video scenes. In this paper, we propose a novel framework, namely VideoStudio, for consistent-content and multi-scene video generation. Technically, VideoStudio leverages Large Language Models (LLM) to convert the input prompt into comprehensive multi-scene script that benefits from the logical knowledge learnt by LLM. The script for each scene includes a prompt describing the event, the foreground/background entities, as well as camera movement. VideoStudio identifies the common entities throughout the script and asks LLM to detail each entity. The resultant entity description is then fed into a text-to-image model to generate a reference image for each entity. Finally, VideoStudio outputs a multi-scene video by generating each scene video via a diffusion process that takes the reference images, the descriptive prompt of the event and camera movement into account. The diffusion model incorporates the reference images as the condition and alignment to strengthen the content consistency of multi-scene videos. Extensive experiments demonstrate that VideoStudio outperforms the SOTA video generation models in terms of visual quality, content consistency, and user preference. Source code is available at \url{https://github.com/FuchenUSTC/VideoStudio}.
Forward citations
Cited by 2 Pith papers
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GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Scheduling
GroundShot introduces entity-grounded shot scheduling with online visual memory to improve consistency in multi-shot video generation and presents GroundBench for entity-level evaluation.
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GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Scheduling
A training-free framework that reorders shot generation and maintains per-entity visual memory improves cross-shot character, object, and scene consistency over narrative-order memory baselines.
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