Pith. sign in

REVIEW 4 cited by

PokerGPT: An End-to-End Lightweight Solver for Multi-Player Texas Hold'em via Large Language Model

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2401.06781 v1 pith:HOKBBHRF submitted 2024-01-04 cs.AI cs.CL

classification cs.AIcs.CL
keywords gamespokergptholdiigsinformationlightweightmodelpoker
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Poker, also known as Texas Hold'em, has always been a typical research target within imperfect information games (IIGs). IIGs have long served as a measure of artificial intelligence (AI) development. Representative prior works, such as DeepStack and Libratus heavily rely on counterfactual regret minimization (CFR) to tackle heads-up no-limit Poker. However, it is challenging for subsequent researchers to learn CFR from previous models and apply it to other real-world applications due to the expensive computational cost of CFR iterations. Additionally, CFR is difficult to apply to multi-player games due to the exponential growth of the game tree size. In this work, we introduce PokerGPT, an end-to-end solver for playing Texas Hold'em with arbitrary number of players and gaining high win rates, established on a lightweight large language model (LLM). PokerGPT only requires simple textual information of Poker games for generating decision-making advice, thus guaranteeing the convenient interaction between AI and humans. We mainly transform a set of textual records acquired from real games into prompts, and use them to fine-tune a lightweight pre-trained LLM using reinforcement learning human feedback technique. To improve fine-tuning performance, we conduct prompt engineering on raw data, including filtering useful information, selecting behaviors of players with high win rates, and further processing them into textual instruction using multiple prompt engineering techniques. Through the experiments, we demonstrate that PokerGPT outperforms previous approaches in terms of win rate, model size, training time, and response speed, indicating the great potential of LLMs in solving IIGs.

Discussion (0). Sign in to comment.

Forward citations

Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. GENSTRAT: Toward a Science of Strategic Reasoning in Large Language Models

    cs.AI 2026-05 unverdicted novelty 7.0 of 10

    GENSTRAT generates fresh imperfect-information card games and a six-axis capability profile plus jaggedness metric to evaluate LLM strategic competence with resistance to saturation.

  2. Foresight Optimization for Strategic Reasoning in Large Language Models

    cs.CL 2026-04 unverdicted novelty 7.0 of 10

    FoPO trains LLMs for strategic reasoning by combining self-interest with opponent modeling in policy optimization, yielding gains on two new datasets and better out-of-domain generalization than standard baselines.

  3. Unsupervised Causal Abstractions Discovery

    cs.LG 2026-06 unverdicted novelty 6.0 of 10

    Low-rank graphs induce latents that form causal abstractions, with identifiability results and a practical objective enabling unsupervised learning of high-level SCMs from low-level measurements.

  4. AlphaExploitem: Going Beyond the Nash Equilibrium in Poker by Learning to Exploit Suboptimal Play

    cs.LG 2026-05 unverdicted novelty 5.0 of 10

    AlphaExploitem adds a hierarchical transformer encoder and a diverse pool of exploitable opponents to AlphaHoldem, enabling exploitation of suboptimal poker play while preserving performance against Nash-equilibrium o...

Pith tools