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NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering

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arxiv 2402.04829 v2 pith:QTGBJEXG submitted 2024-02-07 cs.CV cs.GR

NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering

classification cs.CV cs.GR
keywords renderinginverseemitterenvironmentlightingnerfcaptureddemonstrate
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Physics-based inverse rendering enables joint optimization of shape, material, and lighting based on captured 2D images. To ensure accurate reconstruction, using a light model that closely resembles the captured environment is essential. Although the widely adopted distant environmental lighting model is adequate in many cases, we demonstrate that its inability to capture spatially varying illumination can lead to inaccurate reconstructions in many real-world inverse rendering scenarios. To address this limitation, we incorporate NeRF as a non-distant environment emitter into the inverse rendering pipeline. Additionally, we introduce an emitter importance sampling technique for NeRF to reduce the rendering variance. Through comparisons on both real and synthetic datasets, our results demonstrate that our NeRF-based emitter offers a more precise representation of scene lighting, thereby improving the accuracy of inverse rendering.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. MRD: Using Physically Based Differentiable Rendering to Probe Vision Models for 3D Scene Understanding

    cs.CV 2025-12 conditional novelty 6.0

    MRD finds physically different 3D scenes that reproduce a target model activation, revealing which shape and material properties vision models are sensitive to.