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A Survey of Music Generation in the Context of Interaction

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arxiv 2402.15294 v1 pith:D7BSLCR7 submitted 2024-02-23 cs.SD cs.AIcs.LGeess.AS

classification cs.SDcs.AIcs.LGeess.AS
keywords musicinteractionmodelsevaluationlivenetworksneuralstyle
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In recent years, machine learning, and in particular generative adversarial neural networks (GANs) and attention-based neural networks (transformers), have been successfully used to compose and generate music, both melodies and polyphonic pieces. Current research focuses foremost on style replication (eg. generating a Bach-style chorale) or style transfer (eg. classical to jazz) based on large amounts of recorded or transcribed music, which in turn also allows for fairly straight-forward "performance" evaluation. However, most of these models are not suitable for human-machine co-creation through live interaction, neither is clear, how such models and resulting creations would be evaluated. This article presents a thorough review of music representation, feature analysis, heuristic algorithms, statistical and parametric modelling, and human and automatic evaluation measures, along with a discussion of which approaches and models seem most suitable for live interaction.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Via Score to Performance: Efficient Human-Controllable Long Song Generation with Bar-Level Symbolic Notation

    cs.SD 2025-08 unverdicted novelty 5.0 of 10

    A bar-level symbolic-score song generator (BACH) is claimed to beat published systems and commercial Suno on human-rated quality, duration, and efficiency, but the supporting full text is corrupted and unverifiable.

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