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Deep Umbra: A Generative Approach for Sunlight Access Computation in Urban Spaces

Computer Vision and Pattern Recognition · Submitted 27 Feb 2024

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim We use data from seven different cities to train our model, and show, through an extensive set of experiments, its low overall RMSE (below 0.1) as well as its extensibility to cities that were not part of the training set.

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arXiv ID2402.17169 (version 1)
Pith IDHJ27EYJP, Pith's permanent record of this paper and its review
CitationDaniel Hodczak, Fabio Miranda, Gustavo Moreira, Kazi Shahrukh Omar, Marcos Lage, Maryam Hosseini, Nicola Colaninno. "Deep Umbra: A Generative Approach for Sunlight Access Computation in Urban Spaces." arXiv:2402.17169 (2024). https://pith.science/paper/HJ27EYJP
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Compiled by classifier-1.13.0 via TypeSafe API, question bank abstract-p1-20260923, 2026-09-23: 1 request, 6,279 input tokens.

What the abstract itself states, as probabilities: claims first 0.12 · states limitation 0.09 · human participants 0.04 · controlled comparison 0.06 · randomized assignment 0.01 · states quantitative result 0.99 · compares with prior results 0.10 · mentions code or data availability 0.97.

The abstract, sentence by sentence

arXiv listing abstract v1. Results and the main claim are underlined; .

Sunlight and shadow play critical roles in how urban spaces are utilized, thrive, and grow. While access to sunlight is essential to the success of urban environments, shadows can provide shaded places to stay during the hot seasons, mitigate heat island effect, and increase pedestrian comfort levels. Properly quantifying sunlight access and shadows in large urban environments is key in tackling some of the important challenges facing cities today. In this paper, we propose Deep Umbra, a novel computational framework that enables the quantification of sunlight access and shadows at a global scale. Our framework is based on a conditional generative adversarial network that considers the physical form of cities to compute high-resolution spatial information of accumulated sunlight access for the different seasons of the year. We use data from seven different cities to train our model, and show, through an extensive set of experiments, its low overall RMSE (below 0.1) as well as its extensibility to cities that were not part of the training set. Additionally, we contribute a set of case studies and a comprehensive dataset with sunlight access information for more than 100 cities across six continents of the world. Deep Umbra is available at https://urbantk.org/shadows.

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 Sunlight and shadow play critical roles in how urban spaces are utilized, thrive, and grow. background 1.00 0.04 0.02 asserted 1.00
s1 While access to sunlight is essential to the success of urban environments, shadows can provide shaded places to stay during the hot seasons, mitigate heat island effect, and increase pedestrian comfort levels. background 1.00 0.04 0.03 asserted 0.99
s2 Properly quantifying sunlight access and shadows in large urban environments is key in tackling some of the important challenges facing cities today. background 0.95 0.05 0.03 asserted 1.00
s3 In this paper, we propose Deep Umbra, a novel computational framework that enables the quantification of sunlight access and shadows at a global scale. contribution 1.00 0.91 0.27 asserted 1.00
s4 Our framework is based on a conditional generative adversarial network that considers the physical form of cities to compute high-resolution spatial information of accumulated sunlight access for the different seasons of the year. method 0.99 0.87 0.10 asserted 1.00
s5 We use data from seven different cities to train our model, and show, through an extensive set of experiments, its low overall RMSE (below 0.1) as well as its extensibility to cities that were not part of the training set. result 0.95 0.97 0.24 asserted 1.00
s6 Additionally, we contribute a set of case studies and a comprehensive dataset with sunlight access information for more than 100 cities across six continents of the world. contribution 1.00 0.95 0.11 asserted 1.00
s7 Deep Umbra is available at https://urbantk.org/shadows. contribution 0.95 0.39 0.03 asserted 0.99

What kind of paper the classifier reports this is: method or tool 1.00 · evidence from simulation or computation 0.80.

What was examined, and what was not

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Every quoted sentence on this record is the authors'. Every label is from Pith's closed vocabulary, with the probability shown beside it. Every number in the measurements table is the authors', checked by code. Record as JSON

The paper
Original abstract

Sunlight and shadow play critical roles in how urban spaces are utilized, thrive, and grow. While access to sunlight is essential to the success of urban environments, shadows can provide shaded places to stay during the hot seasons, mitigate heat island effect, and increase pedestrian comfort levels. Properly quantifying sunlight access and shadows in large urban environments is key in tackling some of the important challenges facing cities today. In this paper, we propose Deep Umbra, a novel computational framework that enables the quantification of sunlight access and shadows at a global scale. Our framework is based on a conditional generative adversarial network that considers the physical form of cities to compute high-resolution spatial information of accumulated sunlight access for the different seasons of the year. We use data from seven different cities to train our model, and show, through an extensive set of experiments, its low overall RMSE (below 0.1) as well as its extensibility to cities that were not part of the training set. Additionally, we contribute a set of case studies and a comprehensive dataset with sunlight access information for more than 100 cities across six continents of the world. Deep Umbra is available at https://urbantk.org/shadows.

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Each citing sentence is taken from the citing paper's LaTeX source and typed by Pith's classifier. A label appears at probability 0.8 or more (0.95 for support), a contest at 0.7 or more; the quoted words are the citing authors'. How each label was checked · JSON

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Uses the method or tool of 1 paper
  • In order to predict the shadow tiles, we leverage the conditional GAN architecture [ref] to synthesize tiles with accumulated shadow.

    Conditional Generative Adversarial Nets · Conditional GAN model · 1.00

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