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GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting

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arxiv 2403.05154 v2 pith:BRX6W2VW submitted 2024-03-08 cs.CV cs.GR

classification cs.CVcs.GR
keywords editinggseditobjectgaussianmodelsplattingappearancegiven
verification ladder T0 review T1 audit T2 compute T3 formal
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We present GSEdit, a pipeline for text-guided 3D object editing based on Gaussian Splatting models. Our method enables the editing of the style and appearance of 3D objects without altering their main details, all in a matter of minutes on consumer hardware. We tackle the problem by leveraging Gaussian splatting to represent 3D scenes, and we optimize the model while progressively varying the image supervision by means of a pretrained image-based diffusion model. The input object may be given as a 3D triangular mesh, or directly provided as Gaussians from a generative model such as DreamGaussian. GSEdit ensures consistency across different viewpoints, maintaining the integrity of the original object's information. Compared to previously proposed methods relying on NeRF-like MLP models, GSEdit stands out for its efficiency, making 3D editing tasks much faster. Our editing process is refined via the application of the SDS loss, ensuring that our edits are both precise and accurate. Our comprehensive evaluation demonstrates that GSEdit effectively alters object shape and appearance following the given textual instructions while preserving their coherence and detail.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction

    cs.GR 2025-09 reject novelty 7.0 of 10

    ContraGS trains 3D Gaussian Splatting directly on codebook-compressed representations, cutting peak model memory ~3.5x with small quality loss.

  2. Blended Point Cloud Diffusion for Localized Text-guided Shape Editing

    cs.GR 2025-07 conditional novelty 6.0 of 10

    BlendedPC fine-tunes Point-E for text-guided point cloud inpainting and uses an inference-time coordinate blending scheme that preserves identity outside the edited region.

  3. Robust 3D-Masked Part-level Editing in 3D Gaussian Splatting with Regularized Score Distillation Sampling

    cs.CV 2025-07 conditional novelty 6.0 of 10

    RoMaP enables precise and drastic part-level edits in 3D Gaussian scenes using SH-based soft-label 3D segmentation and a regularized SDS loss anchored on scheduled latent-mixing images.

  4. Efficient multi-view training for 3D Gaussian Splatting

    cs.CV 2025-06 conditional novelty 6.0 of 10

    Training 3D Gaussian Splatting with multiple images per iteration, using partial rendering and a 3D-aware SSIM loss, improves novel-view synthesis quality over single-view training.

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