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Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases

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arxiv 2403.09675 v1 pith:EGHBCSEX submitted 2024-02-05 cs.CV cs.GR

Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases

classification cs.CV cs.GR
keywords generationscenesystemindoormeshesobjectdatabasesmodels
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We present a system for generating indoor scenes in response to text prompts. The prompts are not limited to a fixed vocabulary of scene descriptions, and the objects in generated scenes are not restricted to a fixed set of object categories -- we call this setting indoor scene generation. Unlike most prior work on indoor scene generation, our system does not require a large training dataset of existing 3D scenes. Instead, it leverages the world knowledge encoded in pre-trained large language models (LLMs) to synthesize programs in a domain-specific layout language that describe objects and spatial relations between them. Executing such a program produces a specification of a constraint satisfaction problem, which the system solves using a gradient-based optimization scheme to produce object positions and orientations. To produce object geometry, the system retrieves 3D meshes from a database. Unlike prior work which uses databases of category-annotated, mutually-aligned meshes, we develop a pipeline using vision-language models (VLMs) to retrieve meshes from massive databases of un-annotated, inconsistently-aligned meshes. Experimental evaluations show that our system outperforms generative models trained on 3D data for traditional, closed-universe scene generation tasks; it also outperforms a recent LLM-based layout generation method on open-universe scene generation.

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Forward citations

Cited by 10 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. SpatialGrammar: A Domain-Specific Language for LLM-Based 3D Indoor Scene Generation

    cs.AI 2026-04 unverdicted novelty 7.0

    SpatialGrammar provides a grid-based DSL and compiler that lets LLMs generate collision-free 3D indoor scenes more reliably than raw-coordinate or code-based approaches.

  2. SDesc3D: Towards Layout-Aware 3D Indoor Scene Generation from Short Descriptions

    cs.CV 2026-04 unverdicted novelty 7.0

    SDesc3D produces more plausible 3D indoor scenes from short texts by augmenting inputs with multi-view structural priors, functionality-aware grounding, and iterative self-rectification.

  3. Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning

    cs.CV 2026-01 conditional novelty 7.0

    VIGA introduces a training-free interleaved multimodal reasoning loop that improves vision-as-inverse-graphics accuracy over one-shot baselines on BlenderGym, SlideBench, and new BlenderBench.

  4. Learning to Place Objects with Programs and Iterative Self Training

    cs.GR 2025-03 unverdicted novelty 7.0

    A generative model writes programs in a relational constraint DSL and uses bootstrapping to learn object placement distributions that align more closely with human annotations than data-driven or LLM baselines.

  5. Pair2Scene: Learning Local Object Relations for Procedural Scene Generation

    cs.CV 2026-04 unverdicted novelty 6.0

    Pair2Scene generates complex 3D scenes beyond training data by training a network on local object-pair placement rules and applying them recursively with collision-aware sampling.

  6. Pair2Scene: Learning Local Object Relations for Procedural Scene Generation

    cs.CV 2026-04 unverdicted novelty 6.0

    Pair2Scene generates complex 3D scenes beyond training data by recursively applying a learned model of local support and functional object-pair relations inside hierarchies, using collision-aware rejection sampling fo...

  7. TabletopGen: Tabletop Scene Generation and Interactive Simulation for Robotic Manipulation

    cs.CV 2025-12 conditional novelty 6.0

    A training-free pipeline generates instance-level, physically interactive 3D tabletop scenes from text or one image, with a differentiable rotation optimizer and top-view spatial alignment for collision-free layouts.

  8. From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation

    cs.GR 2026-04 unverdicted novelty 5.0

    The paper surveys 3D asset generation methods and organizes them around the full production pipeline to assess which outputs meet engine-level requirements for interactive applications.

  9. From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation

    cs.GR 2026-04 unverdicted novelty 4.0

    The paper surveys 3D content generation literature using a taxonomy of asset types and production stages to evaluate progress toward engine-ready assets.

  10. Text-Driven 3D Indoor Scene Synthesis in Non-Manhattan Environments

    cs.AI 2026-07 unverdicted novelty 3.0

    SPG-Layout combines statistical object priors with hierarchical large-object-first placement to produce physically plausible text-driven 3D scenes in non-Manhattan rooms and outperforms baselines on a new 500-scene benchmark.