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GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time

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arxiv 2403.10147 v2 pith:YFTRT42P submitted 2024-03-15 cs.CV

classification cs.CV
keywords generalizableinferenced-gsframeworkgaussianggrtnovelpose-free
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

This paper presents GGRt, a novel approach to generalizable novel view synthesis that alleviates the need for real camera poses, complexity in processing high-resolution images, and lengthy optimization processes, thus facilitating stronger applicability of 3D Gaussian Splatting (3D-GS) in real-world scenarios. Specifically, we design a novel joint learning framework that consists of an Iterative Pose Optimization Network (IPO-Net) and a Generalizable 3D-Gaussians (G-3DG) model. With the joint learning mechanism, the proposed framework can inherently estimate robust relative pose information from the image observations and thus primarily alleviate the requirement of real camera poses. Moreover, we implement a deferred back-propagation mechanism that enables high-resolution training and inference, overcoming the resolution constraints of previous methods. To enhance the speed and efficiency, we further introduce a progressive Gaussian cache module that dynamically adjusts during training and inference. As the first pose-free generalizable 3D-GS framework, GGRt achieves inference at $\ge$ 5 FPS and real-time rendering at $\ge$ 100 FPS. Through extensive experimentation, we demonstrate that our method outperforms existing NeRF-based pose-free techniques in terms of inference speed and effectiveness. It can also approach the real pose-based 3D-GS methods. Our contributions provide a significant leap forward for the integration of computer vision and computer graphics into practical applications, offering state-of-the-art results on LLFF, KITTI, and Waymo Open datasets and enabling real-time rendering for immersive experiences.

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Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Omni-Scene: Omni-Gaussian Representation for Ego-Centric Sparse-View Scene Reconstruction

    cs.CV 2024-12 conditional novelty 7.0 of 10

    A hybrid pixel-plus-volume Gaussian representation with triplane transformer and depth-guided training yields state-of-the-art feed-forward sparse-view reconstruction for ego-centric driving scenes.

  2. DynSUP: Dynamic Gaussian Splatting from An Unposed Image Pair

    cs.CV 2024-12 conditional novelty 7.0 of 10

    A pose-free two-image pipeline decomposes a dynamic scene into rigid objects and fits per-Gaussian SE(3) motions to synthesize novel views of moving scenes.

  3. Splatter-360: Generalizable 360$^{\circ}$ Gaussian Splatting for Wide-baseline Panoramic Images

    cs.CV 2024-12 conditional novelty 6.0 of 10

    Splatter-360 is an end-to-end generalizable 3D Gaussian splatting model that builds a spherical cost volume to improve geometry and rendering from wide-baseline panoramic images.

  4. SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting

    cs.CV 2024-11 conditional novelty 6.0 of 10

    SelfSplat jointly predicts depth, camera poses and 3D Gaussians from unposed image triplets, and outperforms prior pose-free baselines on RealEstate10K, ACID and DL3DV.

  5. Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects

    cs.CV 2024-12 conditional novelty 4.0 of 10

    3D Gaussian Splatting research relevant to Extended Reality is organized into a five-part taxonomy with suggested future directions.

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