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Prioritized Semantic Learning for Zero-shot Instance Navigation

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arxiv 2403.11650 v2 pith:M5K7G5PW submitted 2024-03-18 cs.CV

classification cs.CV
keywords semanticnavigationobjectagentinstancetaskgoalprioritized
verification ladder T0 review T1 audit T2 compute T3 formal
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We study zero-shot instance navigation, in which the agent navigates to a specific object without using object annotations for training. Previous object navigation approaches apply the image-goal navigation (ImageNav) task (go to the location of an image) for pretraining, and transfer the agent to achieve object goals using a vision-language model. However, these approaches lead to issues of semantic neglect, where the model fails to learn meaningful semantic alignments. In this paper, we propose a Prioritized Semantic Learning (PSL) method to improve the semantic understanding ability of navigation agents. Specifically, a semantic-enhanced PSL agent is proposed and a prioritized semantic training strategy is introduced to select goal images that exhibit clear semantic supervision and relax the reward function from strict exact view matching. At inference time, a semantic expansion inference scheme is designed to preserve the same granularity level of the goal semantic as training. Furthermore, for the popular HM3D environment, we present an Instance Navigation (InstanceNav) task that requires going to a specific object instance with detailed descriptions, as opposed to the Object Navigation (ObjectNav) task where the goal is defined merely by the object category. Our PSL agent outperforms the previous state-of-the-art by 66% on zero-shot ObjectNav in terms of success rate and is also superior on the new InstanceNav task. Code will be released at https://github.com/XinyuSun/PSL-InstanceNav.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. VTM-Nav: Harnessing Cross-Episode Experience for Object-Goal Navigation with Hierarchical Visual-Topological Memory

    cs.CV 2026-07 conditional novelty 6.0 of 10

    A hierarchical room-and-object memory that persists across independent ObjectNav episodes yields small success-rate gains, but most of the gain comes from within-episode memory rather than the cross-episode component.

  2. FSUNav: A Cerebrum-Cerebellum Architecture for Fast, Safe, and Universal Zero-Shot Goal-Oriented Navigation

    cs.RO 2026-04 unverdicted novelty 6.0 of 10

    FSUNav's dual brain-inspired modules achieve state-of-the-art zero-shot goal navigation across heterogeneous robots with improved speed, safety, and generalization.

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