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BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting

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arxiv 2403.11831 v2 pith:2M54E7SZ submitted 2024-03-18 cs.CV

classification cs.CV
keywords renderinggaussianimagesbad-gaussiansmotion-blurredachievecameradeblur
verification ladder T0 review T1 audit T2 compute T3 formal
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While neural rendering has demonstrated impressive capabilities in 3D scene reconstruction and novel view synthesis, it heavily relies on high-quality sharp images and accurate camera poses. Numerous approaches have been proposed to train Neural Radiance Fields (NeRF) with motion-blurred images, commonly encountered in real-world scenarios such as low-light or long-exposure conditions. However, the implicit representation of NeRF struggles to accurately recover intricate details from severely motion-blurred images and cannot achieve real-time rendering. In contrast, recent advancements in 3D Gaussian Splatting achieve high-quality 3D scene reconstruction and real-time rendering by explicitly optimizing point clouds as Gaussian spheres. In this paper, we introduce a novel approach, named BAD-Gaussians (Bundle Adjusted Deblur Gaussian Splatting), which leverages explicit Gaussian representation and handles severe motion-blurred images with inaccurate camera poses to achieve high-quality scene reconstruction. Our method models the physical image formation process of motion-blurred images and jointly learns the parameters of Gaussians while recovering camera motion trajectories during exposure time. In our experiments, we demonstrate that BAD-Gaussians not only achieves superior rendering quality compared to previous state-of-the-art deblur neural rendering methods on both synthetic and real datasets but also enables real-time rendering capabilities. Our project page and source code is available at https://lingzhezhao.github.io/BAD-Gaussians/

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation

    cs.CV 2025-05 conditional novelty 6.0 of 10

    A pipeline that turns sparse multi-view RGB images into a claimed 1,150-scene synthetic event dataset using 3D Gaussian Splatting rendering plus a stochastic event simulator.

  2. Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos

    cs.CV 2025-01 conditional novelty 6.0 of 10

    Deblur-Avatar reconstructs sharp, animatable human avatars from motion-blurred monocular video by optimizing SMPL start and end poses and averaging rendered virtual frames inside 3D Gaussian Splatting.

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