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Ultraman: Single Image 3D Human Reconstruction with Ultra Speed and Detail

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arxiv 2403.12028 v1 pith:OCDB23N6 submitted 2024-03-18 cs.CV cs.AIeess.IV

classification cs.CVcs.AIeess.IV
keywords humanreconstructionimagetextureultramanemphsinglebody
verification ladder T0 review T1 audit T2 compute T3 formal
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3D human body reconstruction has been a challenge in the field of computer vision. Previous methods are often time-consuming and difficult to capture the detailed appearance of the human body. In this paper, we propose a new method called \emph{Ultraman} for fast reconstruction of textured 3D human models from a single image. Compared to existing techniques, \emph{Ultraman} greatly improves the reconstruction speed and accuracy while preserving high-quality texture details. We present a set of new frameworks for human reconstruction consisting of three parts, geometric reconstruction, texture generation and texture mapping. Firstly, a mesh reconstruction framework is used, which accurately extracts 3D human shapes from a single image. At the same time, we propose a method to generate a multi-view consistent image of the human body based on a single image. This is finally combined with a novel texture mapping method to optimize texture details and ensure color consistency during reconstruction. Through extensive experiments and evaluations, we demonstrate the superior performance of \emph{Ultraman} on various standard datasets. In addition, \emph{Ultraman} outperforms state-of-the-art methods in terms of human rendering quality and speed. Upon acceptance of the article, we will make the code and data publicly available.

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Cited by 3 Pith papers

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    cs.CV 2024-12 conditional novelty 6.0 of 10

    AniGS produces an animatable 3D avatar from a single image by synthesizing multi-view canonical images and normals with a video diffusion model and reconstructing them via 4D Gaussian Splatting.

  3. DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters

    cs.CV 2024-11 conditional novelty 6.0 of 10

    A diffusion-based pipeline that rigs 3D Gaussian characters, including hair and clothing, using a newly curated dataset of 9,420 anime meshes.

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