Pith. sign in

REVIEW 2 cited by

TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2403.19586 v2 pith:7YP4KRLK submitted 2024-03-28 cs.CV cs.GR

classification cs.CVcs.GR
keywords opacityrenderinggaussianmodeloffsetqualitysparsespeed
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Four-dimensional Digital Subtraction Angiography (4D DSA) is a medical imaging technique that provides a series of 2D images captured at different stages and angles during the process of contrast agent filling blood vessels. It plays a significant role in the diagnosis of cerebrovascular diseases. Improving the rendering quality and speed under sparse sampling is important for observing the status and location of lesions. The current methods exhibit inadequate rendering quality in sparse views and suffer from slow rendering speed. To overcome these limitations, we propose TOGS, a Gaussian splatting method with opacity offset over time, which can effectively improve the rendering quality and speed of 4D DSA. We introduce an opacity offset table for each Gaussian to model the opacity offsets of the Gaussian, using these opacity-varying Gaussians to model the temporal variations in the radiance of the contrast agent. By interpolating the opacity offset table, the opacity variation of the Gaussian at different time points can be determined. This enables us to render the 2D DSA image at that specific moment. Additionally, we introduced a Smooth loss term in the loss function to mitigate overfitting issues that may arise in the model when dealing with sparse view scenarios. During the training phase, we randomly prune Gaussians, thereby reducing the storage overhead of the model. The experimental results demonstrate that compared to previous methods, this model achieves state-of-the-art render quality under the same number of training views. Additionally, it enables real-time rendering while maintaining low storage overhead. The code is available at https://github.com/hustvl/TOGS.

Discussion (0). Sign in to comment.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. 3DGR-CT: Sparse-View CT Reconstruction with a 3D Gaussian Representation

    eess.IV 2023-12 unverdicted novelty 6.0 of 10

    3DGR-CT adapts 3D Gaussian splatting with FBP-guided initialization and differentiable CT projection for sparse-view reconstruction, claiming better accuracy and speed than prior methods.

  2. A Survey on 3D Gaussian Splatting

    cs.CV 2024-01 unverdicted novelty 2.0 of 10

    A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.

Pith tools