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Choreographing the Digital Canvas: A Machine Learning Approach to Artistic Performance

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arxiv 2404.00054 v1 pith:CERSQ2TR submitted 2024-03-26 cs.HC cs.GRcs.LG

classification cs.HCcs.GRcs.LG
keywords motionartisticmodelapproachdatafallinggeneratehuman
verification ladder T0 review T1 audit T2 compute T3 formal

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This paper introduces the concept of a design tool for artistic performances based on attribute descriptions. To do so, we used a specific performance of falling actions. The platform integrates a novel machine-learning (ML) model with an interactive interface to generate and visualize artistic movements. Our approach's core is a cyclic Attribute-Conditioned Variational Autoencoder (AC-VAE) model developed to address the challenge of capturing and generating realistic 3D human body motions from motion capture (MoCap) data. We created a unique dataset focused on the dynamics of falling movements, characterized by a new ontology that divides motion into three distinct phases: Impact, Glitch, and Fall. The ML model's innovation lies in its ability to learn these phases separately. It is achieved by applying comprehensive data augmentation techniques and an initial pose loss function to generate natural and plausible motion. Our web-based interface provides an intuitive platform for artists to engage with this technology, offering fine-grained control over motion attributes and interactive visualization tools, including a 360-degree view and a dynamic timeline for playback manipulation. Our research paves the way for a future where technology amplifies the creative potential of human expression, making sophisticated motion generation accessible to a wider artistic community.

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  1. Text Dictates, Music Decorates: Energy-based Attention for Editable Dance Motion Generation

    cs.AI 2026-06 unverdicted novelty 7.0 of 10

    STREAM decouples text (via AdaLN) from music (via energy-based BEAM attention) to generate editable, musically aligned dance motions with a new annotated dataset and editability metric.

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