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Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splatting
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3D Gaussian Splatting (3DGS) has significantly advanced 3D scene reconstruction and novel view synthesis. However, like Neural Radiance Fields (NeRF), 3DGS struggles with accurately modeling physical reflections, particularly in mirrors, leading to incorrect reconstructions and inconsistent reflective properties. To address this challenge, we introduce Mirror-3DGS, a novel framework designed to accurately handle mirror geometries and reflections, thereby generating realistic mirror reflections. By incorporating mirror attributes into 3DGS and leveraging plane mirror imaging principles, Mirror-3DGS simulates a mirrored viewpoint from behind the mirror, enhancing the realism of scene renderings. Extensive evaluations on both synthetic and real-world scenes demonstrate that our method can render novel views with improved fidelity in real-time, surpassing the state-of-the-art Mirror-NeRF, especially in mirror regions.
Forward citations
Cited by 2 Pith papers
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PhysMirror: Physics-Aware Mirror Object Generation
An end-to-end pipeline lifts text objects to 3D meshes, constructs exact planar-mirror scenes, extracts depth/segmentation priors, and conditions diffusion models to generate physically consistent reflections, measure...
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PanoLess recovers a distant illumination cubemap from partial reflective views using surface-aligned Gaussian splats, with a visibility map marking unsupported directions.
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