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DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Sampling

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arxiv 2404.03575 v2 pith:37RCG3TJ submitted 2024-04-04 cs.CV

classification cs.CV
keywords dreamscenesamplingsceneformationgenerationtext-to-3dconsistencyediting
verification ladder T0 review T1 audit T2 compute T3 formal
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Text-to-3D scene generation holds immense potential for the gaming, film, and architecture sectors. Despite significant progress, existing methods struggle with maintaining high quality, consistency, and editing flexibility. In this paper, we propose DreamScene, a 3D Gaussian-based novel text-to-3D scene generation framework, to tackle the aforementioned three challenges mainly via two strategies. First, DreamScene employs Formation Pattern Sampling (FPS), a multi-timestep sampling strategy guided by the formation patterns of 3D objects, to form fast, semantically rich, and high-quality representations. FPS uses 3D Gaussian filtering for optimization stability, and leverages reconstruction techniques to generate plausible textures. Second, DreamScene employs a progressive three-stage camera sampling strategy, specifically designed for both indoor and outdoor settings, to effectively ensure object-environment integration and scene-wide 3D consistency. Last, DreamScene enhances scene editing flexibility by integrating objects and environments, enabling targeted adjustments. Extensive experiments validate DreamScene's superiority over current state-of-the-art techniques, heralding its wide-ranging potential for diverse applications. Code and demos will be released at https://dreamscene-project.github.io .

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Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Hallo4D uses vision-language models to detect and correct spatial and temporal mistakes in AI-generated 3D and 4D content, improving consistency without retraining the base generators.

  2. Efficient multi-view training for 3D Gaussian Splatting

    cs.CV 2025-06 conditional novelty 6.0 of 10

    Training 3D Gaussian Splatting with multiple images per iteration, using partial rendering and a 3D-aware SSIM loss, improves novel-view synthesis quality over single-view training.

  3. Quo Vadis, World Modeling?

    cs.CV 2026-08 conditional novelty 5.0 of 10

    An agent-centric reframing of world modeling, replacing physical state prediction with 'information transitions' organized into six proxy functions and three empowerment levels.

  4. Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction

    cs.CV 2025-06 conditional novelty 5.0 of 10

    A hybrid representation routes texture-rich flat indoor regions to a textured mesh and keeps Gaussians only for complex geometry, reducing Gaussian counts by 18-50% with roughly comparable rendering quality.

  5. DreamScene: 3D Gaussian-based End-to-end Text-to-3D Scene Generation

    cs.CV 2025-07 conditional novelty 4.0 of 10

    A pipeline that generates editable 3D scenes from natural language by combining LLM-based layout planning, multi-timestep diffusion distillation, and staged camera sampling.

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