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WROOM: An Autonomous Driving Approach for Off-Road Navigation

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arxiv 2404.08855 v1 pith:EJ2F2IQB submitted 2024-04-12 cs.RO cs.LG

classification cs.ROcs.LG
keywords off-roadagentapproachautonomouscontrolcontrollerdrivingenvironments
verification ladder T0 review T1 audit T2 compute T3 formal
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Off-road navigation is a challenging problem both at the planning level to get a smooth trajectory and at the control level to avoid flipping over, hitting obstacles, or getting stuck at a rough patch. There have been several recent works using classical approaches involving depth map prediction followed by smooth trajectory planning and using a controller to track it. We design an end-to-end reinforcement learning (RL) system for an autonomous vehicle in off-road environments using a custom-designed simulator in the Unity game engine. We warm-start the agent by imitating a rule-based controller and utilize Proximal Policy Optimization (PPO) to improve the policy based on a reward that incorporates Control Barrier Functions (CBF), facilitating the agent's ability to generalize effectively to real-world scenarios. The training involves agents concurrently undergoing domain-randomized trials in various environments. We also propose a novel simulation environment to replicate off-road driving scenarios and deploy our proposed approach on a real buggy RC car. Videos and additional results: https://sites.google.com/view/wroom-utd/home

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. YOPO-Rally: A Sim-to-Real Single-Stage Planner for Off-Road Terrain

    cs.RO 2025-05 conditional novelty 5.0 of 10

    A single neural network, YOPO-Rally, plans off-road forest driving from a depth camera after training only in a custom Unity simulator, and is deployed zero-shot on a real robot.

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