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Evaluating Alternatives to SFM Point Cloud Initialization for Gaussian Splatting
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3D Gaussian Splatting has recently been embraced as a versatile and effective method for scene reconstruction and novel view synthesis, owing to its high-quality results and compatibility with hardware rasterization. Despite its advantages, Gaussian Splatting's reliance on high-quality point cloud initialization by Structure-from-Motion (SFM) algorithms is a significant limitation to be overcome. To this end, we investigate various initialization strategies for Gaussian Splatting and delve into how volumetric reconstructions from Neural Radiance Fields (NeRF) can be utilized to bypass the dependency on SFM data. Our findings demonstrate that random initialization can perform much better if carefully designed and that by employing a combination of improved initialization strategies and structure distillation from low-cost NeRF models, it is possible to achieve equivalent results, or at times even superior, to those obtained from SFM initialization. Source code is available at https://theialab.github.io/nerf-3dgs .
Forward citations
Cited by 2 Pith papers
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The Role of Initialization in 3D Gaussian Splatting
Dense initialization of 3DGS does not consistently beat sparse SfM initialization for standard novel views, but improves off-trajectory generalization; no densification method wins everywhere.
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NeRF Is a Valuable Assistant for 3D Gaussian Splatting
NeRF-GS jointly optimizes a NeRF and a 3D Gaussian Splatting model in one scene, using shared features, residual corrections, and mutual loss constraints to beat both standalone methods.
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