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Generalizable Neural Human Renderer
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While recent advancements in animatable human rendering have achieved remarkable results, they require test-time optimization for each subject which can be a significant limitation for real-world applications. To address this, we tackle the challenging task of learning a Generalizable Neural Human Renderer (GNH), a novel method for rendering animatable humans from monocular video without any test-time optimization. Our core method focuses on transferring appearance information from the input video to the output image plane by utilizing explicit body priors and multi-view geometry. To render the subject in the intended pose, we utilize a straightforward CNN-based image renderer, foregoing the more common ray-sampling or rasterizing-based rendering modules. Our GNH achieves remarkable generalizable, photorealistic rendering with unseen subjects with a three-stage process. We quantitatively and qualitatively demonstrate that GNH significantly surpasses current state-of-the-art methods, notably achieving a 31.3% improvement in LPIPS.
Forward citations
Cited by 3 Pith papers
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4DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans
A diffusion model trained on 60,000 fitted 4D Gaussian Splatting human clips generates text-prompted, view-consistent dynamic humans directly in 4D, over 10x faster than video-first pipelines.
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HumMorph: Generalized Dynamic Human Neural Fields from Few Views
A feed-forward neural field model renders a previously unseen person in novel poses from one to a few monocular views, with explicit robustness to noisy body pose estimates.
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DrivingRecon: Large 4D Gaussian Reconstruction Model For Autonomous Driving
DrivingRecon predicts 4D Gaussians of street scenes from surround-view video in one forward pass, using a novel Prune and Dilate Block to reduce redundant overlapping points.
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