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Closed Loop Interactive Embodied Reasoning for Robot Manipulation

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arxiv 2404.15194 v2 pith:WN4RFY7Y submitted 2024-04-23 cs.RO cs.CV

classification cs.ROcs.CV
keywords reasoningapproachclosedembodiedenvironmentinteractiveloopscene
verification ladder T0 review T1 audit T2 compute T3 formal
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Embodied reasoning systems integrate robotic hardware and cognitive processes to perform complex tasks, typically in response to a natural language query about a specific physical environment. This usually involves changing the belief about the scene or physically interacting and changing the scene (e.g. sort the objects from lightest to heaviest). In order to facilitate the development of such systems we introduce a new modular Closed Loop Interactive Embodied Reasoning (CLIER) approach that takes into account the measurements of non-visual object properties, changes in the scene caused by external disturbances as well as uncertain outcomes of robotic actions. CLIER performs multi-modal reasoning and action planning and generates a sequence of primitive actions that can be executed by a robot manipulator. Our method operates in a closed loop, responding to changes in the environment. Our approach is developed with the use of MuBle simulation environment and tested in 10 interactive benchmark scenarios. We extensively evaluate our reasoning approach in simulation and in real-world manipulation tasks with a success rate above 76% and 64%, respectively.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Exploring the Link Between Bayesian Inference and Embodied Intelligence: Toward Open Physical-World Embodied AI Systems

    cs.AI 2025-07 conditional novelty 4.0 of 10

    A position paper arguing that Bayesian inference could become a key design principle for embodied AI in open physical worlds, using Sutton's search-and-learning lens to explain its current absence.

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