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ReZero: Boosting MCTS-based Algorithms by Backward-view and Entire-buffer Reanalyze

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arxiv 2404.16364 v5 pith:JI3TORXD submitted 2024-04-25 cs.AI

ReZero: Boosting MCTS-based Algorithms by Backward-view and Entire-buffer Reanalyze

classification cs.AI
keywords algorithmsreanalyzesearchrezerobackward-viewdataefficiencylightzero
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Monte Carlo Tree Search (MCTS)-based algorithms, such as MuZero and its derivatives, have achieved widespread success in various decision-making domains. These algorithms employ the reanalyze process to enhance sample efficiency from stale data, albeit at the expense of significant wall-clock time consumption. To address this issue, we propose a general approach named ReZero to boost tree search operations for MCTS-based algorithms. Specifically, drawing inspiration from the one-armed bandit model, we reanalyze training samples through a backward-view reuse technique which uses the value estimation of a certain child node to save the corresponding sub-tree search time. To further adapt to this design, we periodically reanalyze the entire buffer instead of frequently reanalyzing the mini-batch. The synergy of these two designs can significantly reduce the search cost and meanwhile guarantee or even improve performance, simplifying both data collecting and reanalyzing. Experiments conducted on Atari environments, DMControl suites and board games demonstrate that ReZero substantially improves training speed while maintaining high sample efficiency. The code is available as part of the LightZero MCTS benchmark at https://github.com/opendilab/LightZero.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. PriorZero: Bridging Language Priors and World Models for Decision Making

    cs.LG 2026-05 unverdicted novelty 6.0

    PriorZero uses root-only LLM prior injection in MCTS and alternating world-model training with LLM fine-tuning to raise exploration efficiency and final performance on Jericho text games and BabyAI gridworlds.