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PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games

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arxiv 2404.19721 v3 pith:WB3GC7GJ submitted 2024-04-30 cs.AI cs.CL

classification cs.AIcs.CL
keywords narrativepangeagameproceduralresponsesgeneratedllmsfree-form
verification ladder T0 review T1 audit T2 compute T3 formal
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This research introduces Procedural Artificial Narrative using Generative AI (PANGeA), a structured approach for leveraging large language models (LLMs), guided by a game designer's high-level criteria, to generate narrative content for turn-based role-playing video games (RPGs). Distinct from prior applications of LLMs used for video game design, PANGeA innovates by not only generating game level data (which includes, but is not limited to, setting, key items, and non-playable characters (NPCs)), but by also fostering dynamic, free-form interactions between the player and the environment that align with the procedural game narrative. The NPCs generated by PANGeA are personality-biased and express traits from the Big 5 Personality Model in their generated responses. PANGeA addresses challenges behind ingesting free-form text input, which can prompt LLM responses beyond the scope of the game narrative. A novel validation system that uses the LLM's intelligence evaluates text input and aligns generated responses with the unfolding narrative. Making these interactions possible, PANGeA is supported by a server that hosts a custom memory system that supplies context for augmenting generated responses thus aligning them with the procedural narrative. For its broad application, the server has a REST interface enabling any game engine to integrate directly with PANGeA, as well as an LLM interface adaptable with local or private LLMs. PANGeA's ability to foster dynamic narrative generation by aligning responses with the procedural narrative is demonstrated through an empirical study and ablation test of two versions of a demo game. These are, a custom, browser-based GPT and a Unity demo. As the results show, PANGeA holds potential to assist game designers in using LLMs to generate narrative-consistent content even when provided varied and unpredictable, free-form text input.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. LLMs as Agentic Cooperative Players in Multiplayer UNO

    cs.AI 2025-09 conditional novelty 6.0 of 10

    LLMs can beat random agents in UNO, but as cooperative partners only LLaMA3.3-70B with cloze prompting gave a significant teammate win-rate gain (35.00% to 35.96%).

  2. Cracking Aegis: An Adversarial LLM-based Game for Raising Awareness of Vulnerabilities in Privacy Protection

    cs.HC 2025-05 conditional novelty 6.0 of 10

    Cracking Aegis, an adversarial LLM-driven dialogue game, led players to use manipulative language strategies and to self-report stronger awareness of privacy vulnerabilities after a single session.

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