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Spectrally Pruned Gaussian Fields with Neural Compensation

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arxiv 2405.00676 v1 pith:YY3Z6V46 submitted 2024-05-01 cs.CV

classification cs.CV
keywords gaussianmemoryprimitivessundaehighneuralqualityrelationship
verification ladder T0 review T1 audit T2 compute T3 formal
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Recently, 3D Gaussian Splatting, as a novel 3D representation, has garnered attention for its fast rendering speed and high rendering quality. However, this comes with high memory consumption, e.g., a well-trained Gaussian field may utilize three million Gaussian primitives and over 700 MB of memory. We credit this high memory footprint to the lack of consideration for the relationship between primitives. In this paper, we propose a memory-efficient Gaussian field named SUNDAE with spectral pruning and neural compensation. On one hand, we construct a graph on the set of Gaussian primitives to model their relationship and design a spectral down-sampling module to prune out primitives while preserving desired signals. On the other hand, to compensate for the quality loss of pruning Gaussians, we exploit a lightweight neural network head to mix splatted features, which effectively compensates for quality losses while capturing the relationship between primitives in its weights. We demonstrate the performance of SUNDAE with extensive results. For example, SUNDAE can achieve 26.80 PSNR at 145 FPS using 104 MB memory while the vanilla Gaussian splatting algorithm achieves 25.60 PSNR at 160 FPS using 523 MB memory, on the Mip-NeRF360 dataset. Codes are publicly available at https://runyiyang.github.io/projects/SUNDAE/.

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Forward citations

Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. TreeGaussian: Tree-Guided Cascaded Contrastive Learning for Hierarchical Consistent 3D Gaussian Scene Segmentation and Understanding

    cs.CV 2026-03 unverdicted novelty 7.0 of 10

    TreeGaussian introduces a tree-guided cascaded contrastive framework that models hierarchical semantic relationships in 3D Gaussian scenes to improve consistent segmentation and understanding.

  2. Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication

    cs.DC 2026-06 unverdicted novelty 6.0 of 10

    Splaxel achieves up to 7.6x speedup in distributed 3DGS training on scenes with up to 120M Gaussians by using pixel-level communication and visibility prediction while preserving reconstruction quality.

  3. SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splatting

    cs.CV 2025-07 conditional novelty 6.0 of 10

    SurfaceSplat combines SDF-based coarse meshes with Gaussian splatting to improve sparse-view reconstruction and rendering, but the ablations do not isolate the effect of each component.

  4. Data Diversification Methods In Alignment Enhance Math Performance In LLMs

    cs.AI 2025-07 reject novelty 4.0 of 10

    DTS, which generates diverse solution strategies before writing solutions, improves GSM8K by 7.1 points and MATH by 4.2 points over an untuned base model at 1.03x baseline compute.

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