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DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos

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arxiv 2405.02280 v2 pith:NCT6SNMD submitted 2024-05-03 cs.CV

DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos

classification cs.CV
keywords objectscenevideosdreamscene4ddynamicmodelsmotionrendering
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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View-predictive generative models provide strong priors for lifting object-centric images and videos into 3D and 4D through rendering and score distillation objectives. A question then remains: what about lifting complete multi-object dynamic scenes? There are two challenges in this direction: First, rendering error gradients are often insufficient to recover fast object motion, and second, view predictive generative models work much better for objects than whole scenes, so, score distillation objectives cannot currently be applied at the scene level directly. We present DreamScene4D, the first approach to generate 3D dynamic scenes of multiple objects from monocular videos via 360-degree novel view synthesis. Our key insight is a "decompose-recompose" approach that factorizes the video scene into the background and object tracks, while also factorizing object motion into 3 components: object-centric deformation, object-to-world-frame transformation, and camera motion. Such decomposition permits rendering error gradients and object view-predictive models to recover object 3D completions and deformations while bounding box tracks guide the large object movements in the scene. We show extensive results on challenging DAVIS, Kubric, and self-captured videos with quantitative comparisons and a user preference study. Besides 4D scene generation, DreamScene4D obtains accurate 2D persistent point track by projecting the inferred 3D trajectories to 2D. We will release our code and hope our work will stimulate more research on fine-grained 4D understanding from videos.

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Forward citations

Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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  2. Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation

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    Hallo4D uses vision-language models to detect and correct spatial and temporal mistakes in AI-generated 3D and 4D content, improving consistency without retraining the base generators.

  3. Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models

    cs.CV 2025-11 unverdicted novelty 6.0

    A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.

  4. Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation

    cs.CV 2026-07 conditional novelty 5.0

    Hallo4D mitigates 3D/4D generation hallucinations via LMM-based detection, multi-model voting correction, and motion-aware optimization without retraining base generators.

  5. LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting

    cs.HC 2024-12 unverdicted novelty 5.0

    LIVE-GS uses an LLM to predict physical parameters from static Gaussian assets in 10 seconds for physics-aware VR interactions, validated by interviews, baseline comparisons, and user studies.

  6. MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion

    cs.CV 2024-10 unverdicted novelty 5.0

    By fine-tuning DUST3R to output per-timestep pointmaps on scarce dynamic video datasets, MonST3R achieves stronger video depth and pose estimation without explicit motion modeling.