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MGS-SLAM: Monocular Sparse Tracking and Gaussian Mapping with Depth Smooth Regularization
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This letter introduces a novel framework for dense Visual Simultaneous Localization and Mapping (VSLAM) based on Gaussian Splatting. Recently, SLAM based on Gaussian Splatting has shown promising results. However, in monocular scenarios, the Gaussian maps reconstructed lack geometric accuracy and exhibit weaker tracking capability. To address these limitations, we jointly optimize sparse visual odometry tracking and 3D Gaussian Splatting scene representation for the first time. We obtain depth maps on visual odometry keyframe windows using a fast Multi-View Stereo (MVS) network for the geometric supervision of Gaussian maps. Furthermore, we propose a depth smooth loss and Sparse-Dense Adjustment Ring (SDAR) to reduce the negative effect of estimated depth maps and preserve the consistency in scale between the visual odometry and Gaussian maps. We have evaluated our system across various synthetic and real-world datasets. The accuracy of our pose estimation surpasses existing methods and achieves state-of-the-art. Additionally, it outperforms previous monocular methods in terms of novel view synthesis and geometric reconstruction fidelities.
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Cited by 1 Pith paper
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Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps
S3PO-GS uses the 3DGS-rendered pointmap as the scale anchor for pose estimation and patch-aligns pretrained pointmaps to map scale, improving outdoor monocular 3DGS SLAM tracking and rendering.
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