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PuzzleAvatar: Assembling 3D Avatars from Personal Albums

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arxiv 2405.14869 v2 pith:VBWGUN5R submitted 2024-05-23 cs.CV cs.AIcs.GR

classification cs.CVcs.AIcs.GR
keywords avatarsfaithfulpuzzleavataravatarchallengingootdpersonalphotos
verification ladder T0 review T1 audit T2 compute T3 formal

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Generating personalized 3D avatars is crucial for AR/VR. However, recent text-to-3D methods that generate avatars for celebrities or fictional characters, struggle with everyday people. Methods for faithful reconstruction typically require full-body images in controlled settings. What if a user could just upload their personal "OOTD" (Outfit Of The Day) photo collection and get a faithful avatar in return? The challenge is that such casual photo collections contain diverse poses, challenging viewpoints, cropped views, and occlusion (albeit with a consistent outfit, accessories and hairstyle). We address this novel "Album2Human" task by developing PuzzleAvatar, a novel model that generates a faithful 3D avatar (in a canonical pose) from a personal OOTD album, while bypassing the challenging estimation of body and camera pose. To this end, we fine-tune a foundational vision-language model (VLM) on such photos, encoding the appearance, identity, garments, hairstyles, and accessories of a person into (separate) learned tokens and instilling these cues into the VLM. In effect, we exploit the learned tokens as "puzzle pieces" from which we assemble a faithful, personalized 3D avatar. Importantly, we can customize avatars by simply inter-changing tokens. As a benchmark for this new task, we collect a new dataset, called PuzzleIOI, with 41 subjects in a total of nearly 1K OOTD configurations, in challenging partial photos with paired ground-truth 3D bodies. Evaluation shows that PuzzleAvatar not only has high reconstruction accuracy, outperforming TeCH and MVDreamBooth, but also a unique scalability to album photos, and strong robustness. Our code and data are publicly available for research purpose at https://puzzleavatar.is.tue.mpg.de/

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting

    cs.GR 2025-04 conditional novelty 6.0 of 10

    TetGS is a hybrid representation that embeds Gaussian kernels inside tetrahedral grids, enabling locally controlled geometric and appearance edits of 3D avatars reconstructed from monocular video.

  2. DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters

    cs.CV 2024-11 conditional novelty 6.0 of 10

    A diffusion-based pipeline that rigs 3D Gaussian characters, including hair and clothing, using a newly curated dataset of 9,420 anime meshes.

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