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SA-GS: Semantic-Aware Gaussian Splatting for Large Scene Reconstruction with Geometry Constrain

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arxiv 2405.16923 v2 pith:23M5CPYZ submitted 2024-05-27 cs.CV

SA-GS: Semantic-Aware Gaussian Splatting for Large Scene Reconstruction with Geometry Constrain

classification cs.CV
keywords gaussianreconstructionsplatsmethodsemanticareasnovelpoint
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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With the emergence of Gaussian Splats, recent efforts have focused on large-scale scene geometric reconstruction. However, most of these efforts either concentrate on memory reduction or spatial space division, neglecting information in the semantic space. In this paper, we propose a novel method, named SA-GS, for fine-grained 3D geometry reconstruction using semantic-aware 3D Gaussian Splats. Specifically, we leverage prior information stored in large vision models such as SAM and DINO to generate semantic masks. We then introduce a geometric complexity measurement function to serve as soft regularization, guiding the shape of each Gaussian Splat within specific semantic areas. Additionally, we present a method that estimates the expected number of Gaussian Splats in different semantic areas, effectively providing a lower bound for Gaussian Splats in these areas. Subsequently, we extract the point cloud using a novel probability density-based extraction method, transforming Gaussian Splats into a point cloud crucial for downstream tasks. Our method also offers the potential for detailed semantic inquiries while maintaining high image-based reconstruction results. We provide extensive experiments on publicly available large-scale scene reconstruction datasets with highly accurate point clouds as ground truth and our novel dataset. Our results demonstrate the superiority of our method over current state-of-the-art Gaussian Splats reconstruction methods by a significant margin in terms of geometric-based measurement metrics. Code and additional results will soon be available on our project page.

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Cited by 2 Pith papers

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  1. City-Mesh3R: Simulation-Ready City-Scale 3D Mesh Reconstruction from Multi-View Images

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    City-Mesh3R reconstructs scalable watertight city-scale 3D meshes from multi-view images via topological clustering, distributed SfM, spatial partitioning, and curvature-aware remeshing.

  2. SharpSplat: Edge-Regularized 3D Gaussian Splatting for High Fidelity Urban Building Reconstruction from UAV images

    cs.CV 2026-07 conditional novelty 5.0

    Aligning rendered Sobel edges to SAM3-masked building edges during 3DGS training modestly improves facade sharpness on UAV urban scenes without changing the Gaussian architecture.