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Sports-Traj: A Unified Trajectory Generation Model for Multi-Agent Movement in Sports

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arxiv 2405.17680 v2 pith:WSGZZYW4 submitted 2024-05-27 cs.CV

classification cs.CV
keywords modelsportstemporaldatasetsmovementtrajectorybidirectionalfocus
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Understanding multi-agent movement is critical across various fields. The conventional approaches typically focus on separate tasks such as trajectory prediction, imputation, or spatial-temporal recovery. Considering the unique formulation and constraint of each task, most existing methods are tailored for only one, limiting the ability to handle multiple tasks simultaneously, which is a common requirement in real-world scenarios. Another limitation is that widely used public datasets mainly focus on pedestrian movements with casual, loosely connected patterns, where interactions between individuals are not always present, especially at a long distance, making them less representative of more structured environments. To overcome these limitations, we propose a Unified Trajectory Generation model, UniTraj, that processes arbitrary trajectories as masked inputs, adaptable to diverse scenarios in the domain of sports games. Specifically, we introduce a Ghost Spatial Masking (GSM) module, embedded within a Transformer encoder, for spatial feature extraction. We further extend recent State Space Models (SSMs), known as the Mamba model, into a Bidirectional Temporal Mamba (BTM) to better capture temporal dependencies. Additionally, we incorporate a Bidirectional Temporal Scaled (BTS) module to thoroughly scan trajectories while preserving temporal missing relationships. Furthermore, we curate and benchmark three practical sports datasets, Basketball-U, Football-U, and Soccer-U, for evaluation. Extensive experiments demonstrate the superior performance of our model. We hope that our work can advance the understanding of human movement in real-world applications, particularly in sports. Our datasets, code, and model weights are available here https://github.com/colorfulfuture/UniTraj-pytorch.

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  1. Velocity Completion Task and Method for Event-based Player Positional Data in Soccer

    cs.AI 2025-05 conditional novelty 5.0 of 10

    A graph recurrent neural network can estimate player velocities from event-time positions in soccer, outperforming a rule-based baseline and yielding more accurate pitch control and off-ball scoring opportunity values.

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