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In-Context Decision Transformer: Reinforcement Learning via Hierarchical Chain-of-Thought

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arxiv 2405.20692 v1 pith:APQIWZ3Q submitted 2024-05-31 cs.LG cs.AI

classification cs.LGcs.AI
keywords in-contexttaskstimesdecisionhigh-levellearningonlineself-improvement
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

In-context learning is a promising approach for offline reinforcement learning (RL) to handle online tasks, which can be achieved by providing task prompts. Recent works demonstrated that in-context RL could emerge with self-improvement in a trial-and-error manner when treating RL tasks as an across-episodic sequential prediction problem. Despite the self-improvement not requiring gradient updates, current works still suffer from high computational costs when the across-episodic sequence increases with task horizons. To this end, we propose an In-context Decision Transformer (IDT) to achieve self-improvement in a high-level trial-and-error manner. Specifically, IDT is inspired by the efficient hierarchical structure of human decision-making and thus reconstructs the sequence to consist of high-level decisions instead of low-level actions that interact with environments. As one high-level decision can guide multi-step low-level actions, IDT naturally avoids excessively long sequences and solves online tasks more efficiently. Experimental results show that IDT achieves state-of-the-art in long-horizon tasks over current in-context RL methods. In particular, the online evaluation time of our IDT is \textbf{36$\times$} times faster than baselines in the D4RL benchmark and \textbf{27$\times$} times faster in the Grid World benchmark.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Behavioral Exploration: Learning to Explore via In-Context Adaptation

    cs.LG 2025-07 conditional novelty 6.0 of 10

    A coverage-conditioned behavioral cloning policy adapts in-context to its own history, making robots explore new expert-like behaviors online without online reinforcement learning.

  2. ReBRAC-v2: The Return of the King

    cs.LG 2026-08 conditional novelty 5.0 of 10

    A fixed-recipe offline RL method combining normalizing-flow actors, categorical critics, staged training, and test-time refinement beats recent flow-based baselines by 22.5 points averaged over ten OGBench categories.

  3. Interaction as Intelligence: Deep Research With Human-AI Partnership

    cs.CL 2025-07 reject novelty 5.0 of 10

    A human-in-the-loop deep research system with transparent, interruptible interaction is claimed to outperform commercial baselines, but the evidence is weakened by small samples and biased instructions.

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