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Event3DGS: Event-Based 3D Gaussian Splatting for High-Speed Robot Egomotion
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By combining differentiable rendering with explicit point-based scene representations, 3D Gaussian Splatting (3DGS) has demonstrated breakthrough 3D reconstruction capabilities. However, to date 3DGS has had limited impact on robotics, where high-speed egomotion is pervasive: Egomotion introduces motion blur and leads to artifacts in existing frame-based 3DGS reconstruction methods. To address this challenge, we introduce Event3DGS, an {\em event-based} 3DGS framework. By exploiting the exceptional temporal resolution of event cameras, Event3GDS can reconstruct high-fidelity 3D structure and appearance under high-speed egomotion. Extensive experiments on multiple synthetic and real-world datasets demonstrate the superiority of Event3DGS compared with existing event-based dense 3D scene reconstruction frameworks; Event3DGS substantially improves reconstruction quality (+3dB) while reducing computational costs by 95\%. Our framework also allows one to incorporate a few motion-blurred frame-based measurements into the reconstruction process to further improve appearance fidelity without loss of structural accuracy.
Forward citations
Cited by 3 Pith papers
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E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras
E-4DGS is a deformable 3D Gaussian Splatting method that reconstructs dynamic scenes directly from multi-view event camera streams, outperforming event-to-image baseline approaches.
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GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation
A pipeline that turns sparse multi-view RGB images into a claimed 1,150-scene synthetic event dataset using 3D Gaussian Splatting rendering plus a stochastic event simulator.
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High-Speed Dynamic 3D Imaging with Sensor Fusion Splatting
A sensor fusion method that jointly optimizes deformable 3D Gaussians against RGB, event, and depth data for high-speed dynamic 3D reconstruction.
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