REVIEW 5 cited by
WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
Humanoid activities involving sequential contacts are crucial for complex robotic interactions and operations in the real world and are traditionally solved by model-based motion planning, which is time-consuming and often relies on simplified dynamics models. Although model-free reinforcement learning (RL) has become a powerful tool for versatile and robust whole-body humanoid control, it still requires tedious task-specific tuning and state machine design and suffers from long-horizon exploration issues in tasks involving contact sequences. In this work, we propose WoCoCo (Whole-Body Control with Sequential Contacts), a unified framework to learn whole-body humanoid control with sequential contacts by naturally decomposing the tasks into separate contact stages. Such decomposition facilitates simple and general policy learning pipelines through task-agnostic reward and sim-to-real designs, requiring only one or two task-related terms to be specified for each task. We demonstrated that end-to-end RL-based controllers trained with WoCoCo enable four challenging whole-body humanoid tasks involving diverse contact sequences in the real world without any motion priors: 1) versatile parkour jumping, 2) box loco-manipulation, 3) dynamic clap-and-tap dancing, and 4) cliffside climbing. We further show that WoCoCo is a general framework beyond humanoid by applying it in 22-DoF dinosaur robot loco-manipulation tasks.
Forward citations
Cited by 5 Pith papers
-
GMT: General Motion Tracking for Humanoid Whole-Body Control
GMT trains a single unified humanoid policy using adaptive sampling and mixture-of-experts, achieving lower tracking errors than a re-implemented ExBody2 across diverse whole-body motions.
-
SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending
SkillBlender pretrains reusable goal-conditioned skills and blends them with softmax per-joint weights to solve simulated humanoid loco-manipulation tasks with one or two reward terms.
-
Hold My Beer: Learning Gentle Humanoid Locomotion and End-Effector Stabilization Control
A slow-fast two-agent reinforcement learning architecture with separate upper- and lower-body policies reduces end-effector shaking during humanoid locomotion.
-
GBC: Generalized Behavior-Cloning Framework for Whole-Body Humanoid Imitation
GBC unifies MoCap retargeting and imitation learning into one framework that trains whole-body humanoid policies across multiple robot morphologies in simulation.
-
RSL-RL: A Learning Library for Robotics Research
RSL-RL is a compact, GPU-accelerated open-source RL library for robotics, providing PPO, DAgger-style behavior cloning, and auxiliary techniques in an easily modifiable codebase.
Discussion (0). Sign in to comment.