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PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction

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arxiv 2406.06521 v2 pith:6S4DC52U submitted 2024-06-10 cs.CV

PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction

classification cs.CV
keywords reconstructiongaussianrenderinggeometrichigh-fidelitysplattingsurfaceaccuracy
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Recently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstructured and irregular nature of Gaussian point clouds, it is difficult to guarantee geometric reconstruction accuracy and multi-view consistency simply by relying on image reconstruction loss. Although many studies on surface reconstruction based on 3DGS have emerged recently, the quality of their meshes is generally unsatisfactory. To address this problem, we propose a fast planar-based Gaussian splatting reconstruction representation (PGSR) to achieve high-fidelity surface reconstruction while ensuring high-quality rendering. Specifically, we first introduce an unbiased depth rendering method, which directly renders the distance from the camera origin to the Gaussian plane and the corresponding normal map based on the Gaussian distribution of the point cloud, and divides the two to obtain the unbiased depth. We then introduce single-view geometric, multi-view photometric, and geometric regularization to preserve global geometric accuracy. We also propose a camera exposure compensation model to cope with scenes with large illumination variations. Experiments on indoor and outdoor scenes show that our method achieves fast training and rendering while maintaining high-fidelity rendering and geometric reconstruction, outperforming 3DGS-based and NeRF-based methods.

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Forward citations

Cited by 14 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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    cs.CV 2026-05 unverdicted novelty 7.0

    GenRecon lifts object-level generative priors to scene-scale reconstruction by chunking scenes and using projection-based conditioning on multi-view features, claiming 16% better results than prior methods.

  2. SpaceDG: Benchmarking Spatial Intelligence under Visual Degradation

    cs.CV 2026-05 unverdicted novelty 7.0

    SpaceDG is the first large-scale benchmark dataset (~1M QA pairs) simulating nine visual degradations in 3DGS-rendered scenes to measure and improve spatial intelligence robustness in MLLMs.

  3. SpaceDG: Benchmarking Spatial Intelligence under Visual Degradation

    cs.CV 2026-05 unverdicted novelty 7.0

    SpaceDG introduces the first large-scale degradation-aware spatial reasoning dataset using 3D Gaussian Splatting synthesis, showing that visual degradations impair MLLM performance but finetuning on the data improves ...

  4. PAGaS: Pixel-Aligned 1DoF Gaussian Splatting for Depth Refinement

    cs.CV 2026-04 unverdicted novelty 7.0

    PAGaS refines multi-view stereo depths by optimizing 1DoF Gaussians whose positions and sizes are fixed by back-projected pixel volumes, producing detailed depth maps that outperform reference baselines on 3D reconstr...

  5. Manifold-GS: Certified Hybrid Assets via Varifold-Conservative Gaussian Splatting

    cs.CV 2026-07 conditional novelty 6.0

    Gaussian splat scenes can be exported as certified open patches with conservative mass transport, cutting collision-hallucination area versus watertight mesh baselines on three DTU scenes at lower coverage.

  6. MAGiSt3R: Multi-Agent Feed-forward 3D Reconstruction from Monocular RGB Videos

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  7. ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space

    cs.CV 2026-07 conditional novelty 6.0

    A unified pipeline lifts any text/image/video input into a Spatial Generative Primitive, explores it with 3D-consistent panoramic video, and reconstructs photorealistic 3DGS worlds with stronger rich-input fidelity th...

  8. You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes

    cs.CV 2026-04 unverdicted novelty 6.0

    YOGO reformulates stochastic 3D Gaussian Splatting into a deterministic budget-aware system and supplies an ultra-dense dataset to enforce physical fidelity over viewpoint interpolation.

  9. You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes

    cs.CV 2026-04 conditional novelty 6.0

    YOGO delivers deterministic budget-controlled 3D Gaussian Splatting that matches or exceeds prior methods on a new ultra-dense multi-sensor indoor benchmark while keeping primitive counts strictly fixed.

  10. You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes

    cs.CV 2026-04 reject novelty 6.0

    YOGO enforces a fixed Gaussian budget during training via a deterministic controller, and the dense Immersion dataset shifts evaluation from sparse-view interpolation to physical fidelity.

  11. Genie Sim 3.0 : A High-Fidelity Comprehensive Simulation Platform for Humanoid Robot

    cs.RO 2026-01 unverdicted novelty 6.0

    Genie Sim 3.0 introduces an LLM-powered scene generator, the first LLM-based automated evaluation benchmark, and a large open synthetic dataset that demonstrates zero-shot sim-to-real transfer for robotic manipulation...

  12. Genie Sim 3.0 : A High-Fidelity Comprehensive Simulation Platform for Humanoid Robot

    cs.RO 2026-01 conditional novelty 6.0

    An open-source simulation platform with LLM-generated scenes, VLM-based automatic evaluation, 10,000+ hours of synthetic robot data, and evidence of sim-to-real transfer on four manipulation tasks.

  13. SPAGS: Sparse-View Articulated Object Reconstruction from Single State via Planar Gaussian Splatting

    cs.CV 2025-11 unverdicted novelty 6.0

    SPAGS reconstructs articulated objects from sparse single-state RGB images by constraining Gaussians to planar primitives, optimizing with depth and diffusion priors, and using a VLM for part segmentation and joint es...

  14. ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space

    cs.CV 2026-07 unverdicted novelty 5.0

    A multimodal pipeline lifts text/image/video into a panorama–point-cloud primitive, generates a 3D-consistent panoramic video, and reconstructs a photorealistic 3DGS world, claiming open-source SOTA and better fidelit...