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Is Value Learning Really the Main Bottleneck in Offline RL?

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arxiv 2406.09329 v2 pith:M75D7QOJ submitted 2024-06-13 cs.LG cs.AI

classification cs.LGcs.AI
keywords offlinelearningpolicyperformancevalueoftendatafunction
verification ladder T0 review T1 audit T2 compute T3 formal
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While imitation learning requires access to high-quality data, offline reinforcement learning (RL) should, in principle, perform similarly or better with substantially lower data quality by using a value function. However, current results indicate that offline RL often performs worse than imitation learning, and it is often unclear what holds back the performance of offline RL. Motivated by this observation, we aim to understand the bottlenecks in current offline RL algorithms. While poor performance of offline RL is typically attributed to an imperfect value function, we ask: is the main bottleneck of offline RL indeed in learning the value function, or something else? To answer this question, we perform a systematic empirical study of (1) value learning, (2) policy extraction, and (3) policy generalization in offline RL problems, analyzing how these components affect performance. We make two surprising observations. First, we find that the choice of a policy extraction algorithm significantly affects the performance and scalability of offline RL, often more so than the value learning objective. For instance, we show that common value-weighted behavioral cloning objectives (e.g., AWR) do not fully leverage the learned value function, and switching to behavior-constrained policy gradient objectives (e.g., DDPG+BC) often leads to substantial improvements in performance and scalability. Second, we find that a big barrier to improving offline RL performance is often imperfect policy generalization on test-time states out of the support of the training data, rather than policy learning on in-distribution states. We then show that the use of suboptimal but high-coverage data or test-time policy training techniques can address this generalization issue in practice. Specifically, we propose two simple test-time policy improvement methods and show that these methods lead to better performance.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Grasp-MPC: Closed-Loop Visual Grasping via Value-Guided Model Predictive Control

    cs.RO 2025-09 conditional novelty 6.0 of 10

    A value-guided MPC policy trained on 2 million synthetic trajectories improves closed-loop 6-DoF grasping in clutter and adapts to object perturbations.

  2. Bigger, Regularized, Categorical: High-Capacity Value Functions are Efficient Multi-Task Learners

    cs.LG 2025-05 conditional novelty 6.0 of 10

    A single multi-task RL agent using a large regularized critic, categorical value loss, and task embeddings achieves state-of-the-art results across 283 tasks and transfers efficiently to new tasks.

  3. Digi-Q: Learning Q-Value Functions for Training Device-Control Agents

    cs.LG 2025-02 conditional novelty 5.0 of 10

    An offline RL method learns a Q-function from frozen VLM features and extracts a device-control policy by imitating the best of several actions ranked by that Q-function.

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