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Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections

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arxiv 2406.10373 v1 pith:TWNCNZVX submitted 2024-06-14 cs.CV cs.GR

classification cs.CVcs.GR
keywords wild-gstrainingappearanceefficiencyimagenovelreferencerendering
verification ladder T0 review T1 audit T2 compute T3 formal
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Photographs captured in unstructured tourist environments frequently exhibit variable appearances and transient occlusions, challenging accurate scene reconstruction and inducing artifacts in novel view synthesis. Although prior approaches have integrated the Neural Radiance Field (NeRF) with additional learnable modules to handle the dynamic appearances and eliminate transient objects, their extensive training demands and slow rendering speeds limit practical deployments. Recently, 3D Gaussian Splatting (3DGS) has emerged as a promising alternative to NeRF, offering superior training and inference efficiency along with better rendering quality. This paper presents Wild-GS, an innovative adaptation of 3DGS optimized for unconstrained photo collections while preserving its efficiency benefits. Wild-GS determines the appearance of each 3D Gaussian by their inherent material attributes, global illumination and camera properties per image, and point-level local variance of reflectance. Unlike previous methods that model reference features in image space, Wild-GS explicitly aligns the pixel appearance features to the corresponding local Gaussians by sampling the triplane extracted from the reference image. This novel design effectively transfers the high-frequency detailed appearance of the reference view to 3D space and significantly expedites the training process. Furthermore, 2D visibility maps and depth regularization are leveraged to mitigate the transient effects and constrain the geometry, respectively. Extensive experiments demonstrate that Wild-GS achieves state-of-the-art rendering performance and the highest efficiency in both training and inference among all the existing techniques.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios

    cs.CV 2026-06 unverdicted novelty 6.0 of 10

    RefineSplat removes ambiguous distractors from 3DGS via entropy-aware adaptive masking and density control, releasing an 18-scene Ambiguous wild dataset and reporting SOTA metrics on multiple wild benchmarks.

  2. Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wild

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    A new sparse-view 3D Gaussian splatting method for unconstrained scenes with distractors combines diffusion-based reference-guided refinement and sparsity-aware Gaussian replication to achieve better rendering quality.

  3. RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS

    cs.CV 2025-06 conditional novelty 5.0 of 10

    RobustSplat improves transient-free 3D Gaussian Splatting by postponing densification to 10,000 iterations and bootstrapping mask supervision from low to high resolution.

  4. R3GS: Gaussian Splatting for Robust Reconstruction and Relocalization in Unconstrained Image Collections

    cs.CV 2025-05 conditional novelty 5.0 of 10

    R3GS integrates appearance-conditioned hash features, a fine-tuned human-detector visibility map, and a fixed sky sphere into 3D Gaussian Splatting to improve novel view synthesis and relocalization on Phototourism scenes.

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