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Toward Optimal LLM Alignments Using Two-Player Games

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arxiv 2406.10977 v1 pith:HSPG7QHN submitted 2024-06-16 cs.CL cs.AI

classification cs.CLcs.AI
keywords agentdefensivepromptsadversarialagentslearningdemonstratefeedback
verification ladder T0 review T1 audit T2 compute T3 formal
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The standard Reinforcement Learning from Human Feedback (RLHF) framework primarily focuses on optimizing the performance of large language models using pre-collected prompts. However, collecting prompts that provide comprehensive coverage is both tedious and challenging, and often fails to include scenarios that LLMs need to improve on the most. In this paper, we investigate alignment through the lens of two-agent games, involving iterative interactions between an adversarial and a defensive agent. The adversarial agent's task at each step is to generate prompts that expose the weakness of the defensive agent. In return, the defensive agent seeks to improve its responses to these newly identified prompts it struggled with, based on feedback from the reward model. We theoretically demonstrate that this iterative reinforcement learning optimization converges to a Nash Equilibrium for the game induced by the agents. Experimental results in safety scenarios demonstrate that learning in such a competitive environment not only fully trains agents but also leads to policies with enhanced generalization capabilities for both adversarial and defensive agents.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Jailbreak-R1: Exploring the Jailbreak Capabilities of LLMs via Reinforcement Learning

    cs.AI 2025-06 reject novelty 6.0 of 10

    A three-stage RL framework (cold start, diversity warm-up, curriculum jailbreak) trains a 7B red-team model that reports SOTA jailbreak ASR and diversity on HarmBench, though the evaluation is compromised by training-...

  2. MTSA: Multi-turn Safety Alignment for LLMs through Multi-round Red-teaming

    cs.CR 2025-05 conditional novelty 5.0 of 10

    MTSA pairs a thought-guided red-team attacker with future-reward multi-turn reinforcement learning to make LLMs more robust against multi-round jailbreaks.

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