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Slot State Space Models

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arxiv 2406.12272 v6 pith:MHAUTT7C submitted 2024-06-18 cs.AI

classification cs.AI
keywords statemodelingslotssmsssmslong-rangemodelsmodularmultiple
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent State Space Models (SSMs) such as S4, S5, and Mamba have shown remarkable computational benefits in long-range temporal dependency modeling. However, in many sequence modeling problems, the underlying process is inherently modular and it is of interest to have inductive biases that mimic this modular structure. In this paper, we introduce SlotSSMs, a novel framework for incorporating independent mechanisms into SSMs to preserve or encourage separation of information. Unlike conventional SSMs that maintain a monolithic state vector, SlotSSMs maintains the state as a collection of multiple vectors called slots. Crucially, the state transitions are performed independently per slot with sparse interactions across slots implemented via the bottleneck of self-attention. In experiments, we evaluate our model in object-centric learning, 3D visual reasoning, and long-context video understanding tasks, which involve modeling multiple objects and their long-range temporal dependencies. We find that our proposed design offers substantial performance gains over existing sequence modeling methods. Project page is available at https://slotssms.github.io/

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Dyn-O: Building Structured World Models with Object-Centric Representations

    cs.LG 2025-07 conditional novelty 6.0 of 10

    Dyn-O learns object-centric world models directly from pixels in complex Procgen games, using SAM2-guided slot attention and Mamba state-space dynamics, and reports better rollout prediction than DreamerV3.

  2. AXIOM: Learning to Play Games in Minutes with Expanding Object-Centric Models

    cs.AI 2025-05 conditional novelty 6.0 of 10

    AXIOM, a gradient-free active inference agent with growing and pruning object-centric mixture models, achieves better or similar reward than BBF and DreamerV3 after 10,000 interactions on the custom Gameworld 10k suite.

  3. Causal Information Prioritization for Efficient Reinforcement Learning

    cs.AI 2025-02 reject novelty 5.0 of 10

    CIP combines DirectLiNGAM-style causal masks for state-reward and action-reward links with counterfactual data augmentation and an empowerment objective to improve RL sample efficiency.

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