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Can Learned Optimization Make Reinforcement Learning Less Difficult?

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arxiv 2407.07082 v3 pith:O7HNYNUN submitted 2024-07-09 cs.LG cs.AI

classification cs.LGcs.AI
keywords explorationlearnedlearningopenoptimizationdifficultiesenvironmentsplasticity
verification ladder T0 review T1 audit T2 compute T3 formal
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While reinforcement learning (RL) holds great potential for decision making in the real world, it suffers from a number of unique difficulties which often need specific consideration. In particular: it is highly non-stationary; suffers from high degrees of plasticity loss; and requires exploration to prevent premature convergence to local optima and maximize return. In this paper, we consider whether learned optimization can help overcome these problems. Our method, Learned Optimization for Plasticity, Exploration and Non-stationarity (OPEN), meta-learns an update rule whose input features and output structure are informed by previously proposed solutions to these difficulties. We show that our parameterization is flexible enough to enable meta-learning in diverse learning contexts, including the ability to use stochasticity for exploration. Our experiments demonstrate that when meta-trained on single and small sets of environments, OPEN outperforms or equals traditionally used optimizers. Furthermore, OPEN shows strong generalization characteristics across a range of environments and agent architectures.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Celo: Training Versatile Learned Optimizers on a Compute Diet

    cs.LG 2025-01 conditional novelty 6.0 of 10

    A compute-cheap learned optimizer, Celo, beats tuned hand-crafted and learned optimizers on a 17-task out-of-distribution suite by combining task augmentation, a simple hierarchical design, and two-stage decoupled met...

  2. Is Inter-Seed Cross-Play Enough? Evaluating the Robustness of Zero-Shot Coordination Algorithms to Implementation Details

    cs.AI 2026-08 conditional novelty 5.0 of 10

    For Other-Play in Yokai, agents trained with different implementation details coordinate across implementations about as well as across seeds, supporting inter-seed cross-play as a proxy for cross-implementation evaluation.

  3. LEMUR: Learning to Align with Multi-Objective Reinforcement Learning from Preference Feedback

    cs.AI 2026-07 conditional novelty 5.0 of 10

    LEMUR jointly learns a separate reward model for each teacher's preferences and uses them to train a population of multi-objective policies, beating baselines that merge feedback into one reward.

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