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Omnigrasp: Grasping Diverse Objects with Simulated Humanoids
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We present a method for controlling a simulated humanoid to grasp an object and move it to follow an object's trajectory. Due to the challenges in controlling a humanoid with dexterous hands, prior methods often use a disembodied hand and only consider vertical lifts or short trajectories. This limited scope hampers their applicability for object manipulation required for animation and simulation. To close this gap, we learn a controller that can pick up a large number (>1200) of objects and carry them to follow randomly generated trajectories. Our key insight is to leverage a humanoid motion representation that provides human-like motor skills and significantly speeds up training. Using only simplistic reward, state, and object representations, our method shows favorable scalability on diverse objects and trajectories. For training, we do not need a dataset of paired full-body motion and object trajectories. At test time, we only require the object mesh and desired trajectories for grasping and transporting. To demonstrate the capabilities of our method, we show state-of-the-art success rates in following object trajectories and generalizing to unseen objects. Code and models will be released.
Forward citations
Cited by 2 Pith papers
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DexMachina: Functional Retargeting for Bimanual Dexterous Manipulation
DexMachina uses decaying virtual object controllers as a curriculum to train bimanual dexterous policies that track demonstrated object states, and reports large gains over baselines on a new six-hand benchmark.
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DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human References
A neural controller combining RL and imitation learning on iteratively mined demonstrations tracks human kinematic references for dexterous manipulation, yielding over 10% higher success rates than prior baselines.
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